ut4_skipjumps_b2
the first public release of the skipjumps map
#1
Posted 11 October 2009 - 03:14 AM
I've finish my first public release of ut4_skipjumps..
this jump map has 25 jumps, since is my first map and im posting it now cuz i wanna know your opinion about it, what can be changed, something wrong, missing, bugs , the thing you do to all maps
I wanna give an especial thanks to delirium, moonie and syn who have helped me setting gtk radiant and give the basic notions of icy platforms, no damage, etc... thx alot guys
The map should be released at septembem but dude to my 18 birthday vacations i only have time to put it now, i've return yesterday
In futher releases ill thinking to add a theme to the map and build a skybox for it.
The name skipjumps i thing on it bicause when i did the first bsp file and test it the jump where to small and u could just skip them ;P
I'm leaving here the download link and a video that some friends make me to do ...
hope you like it
Download Links: Map --> http://www.filefront...ipjumps_b2.pk3/
Map (direct link) --> http://www.filefront...5633a2afdb9556a
Map Video -->
Regards, linessa
#2
Posted 11 October 2009 - 03:24 AM
the jumps would have taken forever to test and surely paid off.
However you have no lighting in your map and relying on a -meta compile wasnt the best Idea
I hope you can fix up your lighting for the next release,
Good luck and well done.
#3
Posted 11 October 2009 - 05:25 AM
Glad you like it
regards, linessa
#4
Posted 11 October 2009 - 05:58 AM
scripts/sky.shader
8a6ce5d8d7ea93bc41334b81d531d345 /home/nlandys/ut4_skipjumps_b2.pk3
73e84e71219fe163e47e2b8704d41725 /opt/urt/q3ut4/zpak000_assets.pk3
scripts/ladder.shader
6808ad7884a5e2d130018b363a976b39 /home/nlandys/ut4_skipjumps_b2.pk3
8a1209d2142d3fdb1cef77ca3b9758f9 ut4_sliceyjumpsv2_beta2.pk3
8a1209d2142d3fdb1cef77ca3b9758f9 ut4_creazyjump.pk3
8a1209d2142d3fdb1cef77ca3b9758f9 ut4_dormroom_beta2.pk3
scripts/water.shader
16761d718ea3f3d5e7afef4db7643ca5 ut4_trickyjumps_b1.pk3
a116a968838cf1c88bb42c377d01416e /home/nlandys/ut4_skipjumps_b2.pk3
Please don't corrupt other people's shader files and/or override shader paths, because it causes missing texture issues in other people's maps. If you have any specific questions come on wTf Mumble, I'm there every night.
#5
Posted 11 October 2009 - 07:22 AM
that i've noticed i didnt have cote any texture from other map, i did however use a similar shader based on other that was already done.
thx for the advice, ill change it, i'll do one on my own.
This post has been edited by linessa: 11 October 2009 - 07:24 AM
#6
Posted 11 October 2009 - 07:30 AM
This post has been edited by meister: 11 October 2009 - 07:31 AM
#7
Posted 11 October 2009 - 08:23 AM
well about jump distances i though on it but for me except the fact i like jumping, i use jump to improve my skills for shot maps, and in shot maps, even on ctf mode the important is not to be faster, the important is to controle your charater, know when should jump, where should wj, which pre u need, that sort of things.
but like u said that and if ppl thing its too easy or that i should make them long no problem, that could be fixed, so far i only have receved complements and tips about the map like lighting from delirium, corrupt shaders from rambetter and yours to enlarge the jump distance and that was i was looking for, this is my first map so its obvious that i couldn't do everything right at first time.
thx alot to all opinions and tips that i got so far and i've already started to fix some things, however the map is big and it could take a while
regards, linessa
#8
Posted 11 October 2009 - 08:39 AM
And in my opinion, jump 12 is too easy for that far into the map, but man I'm really liking these jumps. Very original and very good for your first map. Can't wait for b3 already!
It's definitely not a map for noobs. =)
#9
Posted 11 October 2009 - 08:47 AM
i cant wait for release b3 as well.
the 12 jump is not "hard" as the others, i thing that instead of get it bigger i could change something else like the platforms, put them on a place that is hard to get
regards, linessa
PS: oh and i forgot to say! there is a secret area hide somewhere
This post has been edited by linessa: 11 October 2009 - 08:49 AM
#10
Posted 12 October 2009 - 12:24 PM
Also i can give you examples of shader lighting and anything else you think might be helpful.
Also if you could cut a version of the map that wasnt so big it would be useful. 40MB eats into downloads fairly quickly, and some servers with limited transfers per month may find it eats up to much.