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Optimized .exe; builds of ioq3 engine Rate Topic: ***** 17 Votes

With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..

#1411 User is offline   Pilou42 Icon

  • Account: pilou42
  • Country:
  • Joined: 01-March 10
  • Posts: 170

Posted 30 May 2012 - 06:25 PM

I don't know if mitsubishi still reads this, but Christophe works on a new iKalizer version, I hope Mitsubishi will feel the need for a new build.
But just a simple post with news would be enough...

#1412 User is offline   attackxie Icon

  • Account: attackxie
  • Joined: 02-June 11
  • Posts: 70

Posted 07 June 2012 - 02:58 AM

when he releases something usable I will post a updated build

#1413 User is offline   pixx3l Icon

  • Account: pixx3l
  • Joined: 15-March 10
  • Posts: 4

Posted 14 September 2012 - 06:12 PM

hi, great build thanx a lot! :)

one problem tho, when I set r_bloom 1, all the shiny parts, for example the windows in turnpike are kind of flaring when I move. That's a bit irritating... How can I fix that?
I didnt change much except simpleshaders 0 and bloom 1.

Edit: okay it just stopped working for me.... Whenever I try to start it, this is all I get:
ioq3-urt for windows x86_64 (Dec 25 2010 12:36:12)
Unknown command "r_vbo^7"
Unknown command "r_glsl^7"
Unknown command "r_radbump^7"
running for 0days 0h 21m and 14s
* VBO Initialized
* Raw Mouse (High-Definition) Ready
********************
ERROR: R_LoadFragmentPrograms: Fragment shader program glsl/bloom_dof_fog_fragment.cfg Fragment shader failed to compile with the following errors:
ERROR: 0:47: error(#202) No matching overloaded function found saturate
ERROR: error(#273) 1 compilation errors. No code generated


********************
----- Client Shutdown (recursive error after: R_LoadFragmentPrograms: Fragment shader program glsl/bloom_dof_fog_fragment.cfg Fragment shader failed to compile with the following errors:
ERROR: 0:47: error(#202) No matching overloaded function found saturate
ERROR: error(#273) 1 compilation errors. No code generated

) -----
-----------------------

This post has been edited by pixx3l: 14 September 2012 - 06:20 PM


#1414 User is offline   truestallons123 Icon

Posted 26 February 2013 - 08:25 AM

I'm Just Saying We have mitsu build for "SOUND's" We have SACC for " NETWORK" What about a build for more Fps??

I was just thinking about that because people like me Still have a Sh** Pc :S
i'm Playing Intel Gma 3100 with 64mb dedicated rofl i can't really Feel the game :S

Someone pls reply ..
:D

#1415 User is offline   donco Icon

  • Account: donco
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  • Joined: 21-August 11
  • Posts: 9

Posted 01 March 2013 - 05:26 PM

Hi, i'm getting problem with binds... when i write a bind or a cvar when i exit and re-enter the game, the binds and cvars are not saved. What can i do?

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