[note to players: this is not normal, I heard the story before.]
This is more of a quirk rather than a bug but it's clear it's not proper behavior since the ping is accepted on a reconnect.
It goes like this: [server: about 80-100 ping to the player, requires <130]
- Hit Qtracker server to connect
- Quake3 opens and tries to connect to it
- 'Server is for low pings'
- 'Server is for low pings'
- /reconnect
- it's fine
(I suspect it may be better if run without an external browser)
also,
- 'server is full'
- 'server is full'
- <server apparently opens slot>
- 'server is for low pings only'
- 'server is for low pings only'
(apparently it bugs to think it was for high pings)
- /reconnect
- fine
I had gone through some code hunting to pin point the code affecting it but I stumbled into what I thought was mod code.
This post has been edited by mitsubishi: 25 January 2010 - 03:13 PM