Urban Terror Forums: ut4_overdose [WIP] - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
  • (4 Pages)
  • +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

ut4_overdose [WIP] Rate Topic: ***** 1 Votes

#1 User is offline   Delirium Icon

  •   QA member   
  • Account: delirium
  • Country:
  • Joined: 28-February 10
  • Posts: 5,416

Posted 13 February 2010 - 09:51 AM

enjoy

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

This post has been edited by Delirium: 24 August 2010 - 09:12 AM


#2 User is offline   Durandal Icon

  • Account: durandal
  • Main tag: [DSG]
  • Joined: 28-February 10
  • Posts: 365

Posted 13 February 2010 - 10:07 AM

Darn... when I saw that top picture on you site I was hoping for an epic james bond CTF map...

really nice texturing and architecture though.
"On a long enough time line, everyone's survival rate drops to zero..." --Tyler Durden

#3 User is offline   SubJunk Icon

  • Account: subjunk
  • Country:
  • Joined: 18-May 09
  • Posts: 1,642

Posted 13 February 2010 - 10:54 AM

Having had the honour of playing a version of it I can say it is a beautiful map with lots of eye-candy and inventive jumps. Really looking forward to a public release :D

#4 User is offline   ValkoVer Icon

  •   mapper   
  • Account: valkover
  • Country:
  • Joined: 28-February 10
  • Posts: 645

Posted 13 February 2010 - 12:30 PM

Its easy/medium/hard/elite :evil: ?

#5 User is offline   Delirium Icon

  •   QA member   
  • Account: delirium
  • Country:
  • Joined: 28-February 10
  • Posts: 5,416

Posted 13 February 2010 - 12:44 PM

a bit harder than vertigo

or maybe the same-ish

bullet_loaderAdvertisement

#7 User is offline   Delirium Icon

  •   QA member   
  • Account: delirium
  • Country:
  • Joined: 28-February 10
  • Posts: 5,416

Posted 13 February 2010 - 12:54 PM

The map is not only designed with detail but with much thought, but also with good construction in regards to blocking and progressive difficulty and not being able to lemming OR die anywhere. so the lava you see is just nodraw, it will never kill you.

#8 User is offline   Driller Icon

  •   community admin   
  • Account: driller
  • Main tag: uJ|
  • Country:
  • Joined: 28-February 10
  • Posts: 1,001

Posted 13 February 2010 - 03:47 PM

Looks nice. Most detailed jumpmap i guess, more than parkour or jailbreak.
Lucky u say u make just a hard map, and not a pro map
(hard: vertigo/legendary/de1337ed/easyjumps/jupitermedium....)

Will this be a 4.2 release, or is it made for 4.1 too?

PS: maps with some spawnkilling in begin are fun. Death at jump 4 of de1337edjumps is great -)

#9 User is offline   Try0 (old) Icon

  • Joined: 30-December 09
  • Posts: 8

Posted 13 February 2010 - 05:44 PM

Aoutch :? ::)

#10 User is offline   V00d00 Icon

  •   verified user   
  • Account: v00d00
  • Main tag: uJ|
  • Country:
  • Joined: 11-November 08
  • Posts: 516

Posted 13 February 2010 - 09:11 PM

Looks brilliant. :)

Congrats on joining the jump mappers. :D

  • (4 Pages)
  • +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Advertisement


Copyright © 1999-2024 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942