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4d is back in action Rate Topic: -----

#1 User is offline   fourdee (old) Icon

  • Joined: 03-September 04
  • Posts: 52

Posted 03 September 2004 - 11:18 PM

I have been unable to complete/update/etc. the maps I was working on due to circumstances (incarceration); would like to polish them off if it's worthwhile to the players. A totally free ET version of UT is very exciting.

In order of priority by my taste (pictures when I get a chance):

interlaken - this is the mountain/castle one, want to finish and release
laberinto - needs an update for ET, some tweaks maybe? (feedback please)
boardwalk - needs minor polishing and q3map2 tweaks
bridge - seems like a fun idea?
intermodal - could use reworking and compiling with q3map2(!)
interchange - probably not worth any more time

I'm also considering lumping those all in a single map pack to share duplicated textures.

Sorry about past personality conflicts and BS. Sweetnuts once said I needed my attitude adjusted and it's hard to argue with that...

#2 User is offline   DoctorDominology (old) Icon

  • Joined: 16-August 04
  • Posts: 537
  • LocationDouble Six

Posted 03 September 2004 - 11:21 PM

WB Fourdee. I kinda agree with you on the interchange map. It would need a 100% rebuild so maybe not worth it. HOWEVER....some of us would like it if you could do a little revamping on those busses from interchange and release them =)

#3 User is offline   fourdee (old) Icon

  • Joined: 03-September 04
  • Posts: 52

Posted 03 September 2004 - 11:27 PM

Yeah the bus would be nice with some curved surfaces (tires, roof, windshield, inside bars) and a few texture tweaks... I'd like to see that driving around in boardwalk. I'll release a fixed up prefab. (billboards on the side would be phat too).

#4 User is offline   DoctorDominology (old) Icon

  • Joined: 16-August 04
  • Posts: 537
  • LocationDouble Six

Posted 03 September 2004 - 11:28 PM

[quote name='"fourdee"]Yeah the bus would be nice with some curved surfaces (tires' date=' roof, windshield, inside bars) and a few texture tweaks... I'd like to see that driving around in boardwalk. I'll release a fixed up prefab. (billboards on the side would be phat too).[/quote']

Have you ever thought of using phong shading to round the corners?

#5 User is offline   fourdee (old) Icon

  • Joined: 03-September 04
  • Posts: 52

Posted 03 September 2004 - 11:32 PM

yeah I've been wanting to turn on phong (vertex?) shading for the bus and similar objects but never did figure it out - what's the shader instruction for that?

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#6 User is offline   DoctorDominology (old) Icon

  • Joined: 16-August 04
  • Posts: 537
  • LocationDouble Six

Posted 03 September 2004 - 11:40 PM

phong isnt vertex shading, what it does is makes angles appear rounded. I think I saw the thread somewhere in here.

http://www.splashdam...23e6f0b2e28f9b2

I used to know of a site that showed what you could do with phong shading but cant remember where.

#7 User is offline   DoctorDominology (old) Icon

  • Joined: 16-August 04
  • Posts: 537
  • LocationDouble Six

Posted 03 September 2004 - 11:41 PM

Here we go. Found it.

http://www.planetqua...ongshading1.htm

Example:

Posted Image

Posted Image

#8 User is offline   fourdee (old) Icon

  • Joined: 03-September 04
  • Posts: 52

Posted 03 September 2004 - 11:46 PM

WOW that is great. THANKS. interlaken needs that too.

#9 User is offline   Kr0m Icon

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Posted 04 September 2004 - 12:32 AM

Right on! Welcome back fourdee, it's great to have you back into the community again. :D

#10 Guest_Anonymous

Posted 04 September 2004 - 04:07 PM

welcome back fourdee if you need anything made up lemme know:)

--Lt1

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