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Optimized .app; builds of ioq3 engine Rate Topic: ***** 4 Votes

Mac64 Snow Leopard support, Fixes and Improvements

#161 User is offline   ViO Icon

  • Account: vio
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  • Joined: 28-February 10
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Posted 24 February 2011 - 01:02 PM

View Postfiorix, on 18 February 2011 - 06:48 PM, said:

Press Option+Enter and it will leave full screen mode, then you can Command+Tab normally. :)


Its working :D Thanks!
But on put in window mode urban reload map again. Cant minimize without reload?

Thanks again.

#162 User is offline   BullDozer Icon

  • Account: bulldozer
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Posted 24 February 2011 - 09:24 PM

I installed the client the other day and so far it is working just fine. One question though, how to turn on bump mapping? I have tried a few maps that I know have fancywater but it still looks the same.

#163 User is offline   mobey Icon

  • Account: mobey
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Posted 20 April 2011 - 01:12 AM

Is their any way on this optimized 64 bit UrT file to disable the mouse acceleration. I have it disabled on my mouse, and with the seta in_disablemacosxmouseaccel "1" in my auto exec. But it still does not disable is their a patch you could put out? Also i can not seem to change the sensitivity on the 64 bit .app

p.s. It gets my fps from 35 -40 to 80 =) nice work, Thanks for any help.

This post has been edited by mobey: 23 April 2011 - 01:28 AM


#164 User is offline   voidref Icon

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Posted 05 June 2011 - 07:08 PM

View Postbulldozer, on 24 February 2011 - 09:24 PM, said:

I installed the client the other day and so far it is working just fine. One question though, how to turn on bump mapping? I have tried a few maps that I know have fancywater but it still looks the same.


I messed around with trying to turn on bump mapping, but couldn't get it to go, but I wasn't trying that hard.

It *should* work the same way as the windows ioURT build.

View Postmobey, on 20 April 2011 - 01:12 AM, said:

Is their any way on this optimized 64 bit UrT file to disable the mouse acceleration. I have it disabled on my mouse, and with the seta in_disablemacosxmouseaccel "1" in my auto exec. But it still does not disable is their a patch you could put out? Also i can not seem to change the sensitivity on the 64 bit .app

p.s. It gets my fps from 35 -40 to 80 =) nice work, Thanks for any help.


I'm glad that it's helping your framerate.

As far as I have found, you cannot disable mac mouse accel easily, so it's not included.

The sensitivity changes work here. How are you changing it? cvar or the UI?

#165 User is offline   Rex Bones Icon

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Posted 24 July 2011 - 06:57 AM

View Postfiorix, on 08 January 2011 - 03:36 PM, said:

I've been using this optimized build for a while, and it rocks!
However, there is an issue with SDL where mouse scrolling doesn't work while holding down the Shift key. More information about this can be found here:
http://old.nabble.co...td18732562.html

Because I use the mouse wheel to change weapons, and Shift to sprint, it's really annoying that I can't change weapons while rushing. The same thing used to happen while holding down the Control key - but this one is easily fixed when you go to the Mouse Preferences Pane and disable the Zoom function, which defaults to Control + Mouse Scroll.

So far, I have written a very simple patch for the Quartz video driver of SDL 1.2.14 and now it works just fine.
Below are the links to the patched version:

Quartz patch for SDL 1.2.14: http://ut.fiorix.net...rtzevents.patch
Patched source code: http://ut.fiorix.net...uartzevents.tgz
Optimized build, tested on OSX 10.6.6: http://ut.fiorix.net...nTerror.app.zip

By the way, if you have experienced wall hack issues with the Kingdom map on Mac (more info), there is a simple way to fix it. Just download the file below and copy to ~/Library/Application Support/Quake3/q3ut4 and Kingdom will have walls again.

Kingdom textures: http://ut.fiorix.net...ixkingserie.pk3

Another important thing to do, is to set the SDL_HAS3BUTTONMOUSE environment variable before running Urban Terror, otherwise SDL will modify MOUSE1 (fire!) to other mouse buttons while holding down Alt or Command keys. I did this in the latest ioUrbanTerror.app, using OSX's Info.plist within the app.

Cheers


Any chance you can still make these available? The links listed above seem to be broken and the Mouse Wheel/Shift bug is killing me (literally)!
®∊⍭ β⌖ɳ€$

// "We are of an-Tet, khef and ka, watch and warrant. Gunslingers, do ya. When the shooting starts, we kill what moves." — Roland Duschain

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#166 User is offline   Rex Bones Icon

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Posted 24 July 2011 - 07:00 AM

View Postvoidref, on 21 March 2010 - 12:05 AM, said:

Hi all,

I was inspired by mitsubishi and grabbed his sources and compiled for 64 bit Mac aka Snow Leopard (after much jumping through hoops with SDL, cUrl and such).

You will probably want to save your old version before trying this out, there is at least one issue with the brightness being higher at the same settings, and the image loading for the menus and splash screens seems overly dithered.

When you replace the app, it seems that you also lose your favorites list, but I guess I am used to that. ;)

There may be more problems, but I haven't run into any.

It does, however have all the features (sans ikalizer =( ), that are posted in this thread: http://forums.urbant...of-ioq3-engine/

You can find the .app here:


Update: fiorix has fixed an issue in the sdl and made the app available here (updated link, the fiorix link is 404 now):
http://norcalurt.com/ioUrbanTerror.zip
His post about it with some other good stuff is here: http://forums.urbant...post__p__298402


My version, if anything goes wrong with that, is still available here:

http://www.voidref.c...UrbanTerror.zip

Just save your old ioUrbanTerror.app and unzip this into your /Applications/UrbanTerror dir.

If enough people are interested, I'll clean up the source (had to hack some mac specific stuff in there), and make the sources available too)






Any idea where I might find fiorix's patch for the mouse wheel/shift bug?
®∊⍭ β⌖ɳ€$

// "We are of an-Tet, khef and ka, watch and warrant. Gunslingers, do ya. When the shooting starts, we kill what moves." — Roland Duschain

#167 User is offline   cyrilshark Icon

  • Account: cyrilshark
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Posted 11 December 2011 - 05:40 AM

I too could use Fiorix's updated build =/

#168 User is offline   fiorix Icon

  • Account: fiorix
  • Joined: 08-January 11
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Posted 12 December 2011 - 11:53 PM

View Postcyrilshark, on 11 December 2011 - 05:40 AM, said:

I too could use Fiorix's updated build =/


Sorry guys I accidentally removed the files from the server but they're back now, except for the entire patched source code.
I'd appreciate if someone could mirror it just in case.

#169 User is offline   cyrilshark Icon

  • Account: cyrilshark
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Posted 13 December 2011 - 11:32 PM

Very much appreciated, thanks for the quick response! :laugh:

#170 User is offline   KarlMariaSeeberg Icon

Posted 16 December 2011 - 01:48 AM

thanks voidref, i've got 125 fps now. and
thanks florix for solving the shift-issue..

happykarl

This post has been edited by KarlMariaSeeberg: 16 December 2011 - 01:48 AM

if you don't like uptown, you are basically hating urban terror.

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