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Optimized .app; builds of ioq3 engine Rate Topic: ***** 4 Votes

Mac64 Snow Leopard support, Fixes and Improvements

#31 User is offline   voidref Icon

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Posted 14 April 2010 - 08:42 AM

View Posttexmex, on 13 April 2010 - 04:34 PM, said:

Sweet! Any chance of a 10.5 build?


The normal build for 10.5 is probably better than this would be, the whole point really was for a 64bit build.

#32 User is offline   texmex Icon

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Posted 14 April 2010 - 05:12 PM

View Postvoidref, on 14 April 2010 - 08:42 AM, said:

The normal build for 10.5 is probably better than this would be, the whole point really was for a 64bit build.


Somehow I doubt that the current official mac build is even fairly optimized. I base that opinion on the experience of running UrT through OpenArena. To my surprise the game ran much smoother (plus adding bloom effect and such) but since OA uses another protocol version I, of course, couldn't play on any servers, thus rendered the solution worthless.

For a Radeon user this isn't a problem but for us poor suckers with GMA X1300 it definitely is.

#33 User is offline   Ateamrocks Icon

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Posted 18 April 2010 - 08:35 AM

I pmed you a while back, but I'm just going to make a few requests ;).

A. Public SVN?
B. Bug Tracker?
C. Sounds like sourceforge?

If you throw out the latest source build, I'd be happy to set it all up. Or not xD

b1
B1naryTh1ef
:3

#34 User is offline   voidref Icon

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Posted 18 April 2010 - 10:01 AM

I'll put it up on bitbucket tomorrow and post an URL here.

#35 User is offline   voidref Icon

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Posted 19 April 2010 - 04:10 AM

Here is the URL http://bitbucket.org...f/ioquakeformac

If you need write access, please let me know your login!

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#36 User is offline   texmex Icon

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Posted 19 April 2010 - 09:11 AM

What if I was to compile it myself, on 10.5. Would it work? Posted Image

#37 User is offline   voidref Icon

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Posted 19 April 2010 - 09:17 AM

It might!

#38 User is offline   Ateamrocks Icon

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Posted 09 May 2010 - 09:26 PM

Texture Glitchs?

Not sure if this is some buried Io setting, or if it's part of the other problems, but here it is.

Pics:
http://cl.ly/zDU
http://cl.ly/ysO
http://cl.ly/ytS

Others if needed...

AZ

This post has been edited by Ateamrocks: 09 May 2010 - 09:29 PM

B1naryTh1ef
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#39 User is offline   voidref Icon

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Posted 09 May 2010 - 10:21 PM

View PostAteamrocks, on 09 May 2010 - 09:26 PM, said:

Texture Glitchs?

Not sure if this is some buried Io setting, or if it's part of the other problems, but here it is.

Pics:
http://cl.ly/zDU
http://cl.ly/ysO
http://cl.ly/ytS

Others if needed...

AZ



This pics are quite low rez and small, I can't see what you might be talking about.

Not sure that I could fix the problems though, it may be a 64 bit v 32 bit maths problem. I guess we'll have to wait for official builds of the 64 bit version of ioQuake.



#40 User is offline   Ateamrocks Icon

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Posted 09 May 2010 - 11:35 PM

I'm running 32 bit. Heres some more clips.

http://cl.ly/z60 (notice the steps in the middle)
http://cl.ly/10FM (Wall straight ahead)
http://cl.ly/yny (Steps)

Is that better? I can also provide the CFG if thats needed.

Az
B1naryTh1ef
:3

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