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ut4_coldwar [FINAL] Rate Topic: -----

hmmm

#1 User is offline   ValkoVer Icon

  •   mapper   
  • Account: valkover
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Posted 19 April 2010 - 06:49 PM

Download Final Version (~17 Mb)

Winter terrain map, with 4 bunkers, 2 huts and some military things

Bot Compatibility : Yes
Free For All : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Capture and Hold : Yes
Follow the leader : Yes
Capture the flag : Yes
Bomb : Yes
Suggested player load : 32 :laugh:
New Textures : Yes
New Sounds : Yes
New Models : Yes

Changes for beta2:
- Spawns have fences for cover;
- Bunker roofs are clipped to avoid spawnkilling;
- Few walls behind left bunkers;
- Dead trees behind lakes;
- Some terrain triangles have been merged for more fps;
- Hi-res shadows from terrain removed;
- Inside areas are brighter;
- Huts have doors;
- Smoke (inb4 edges of smoke texture);
- Black bombsite have fence for cover;
- Explosion on the black bombsite make small hole in ground;
- Shadows have correct directions compared to skybox;

Changes for beta3:
- Mines!;
- Terrain have no fall damage (but players still can fall ocasionally);
- Towers are scalled up a little;
- Fence on red side is made of wood;
- Reinforcing bars on destroyed walls;
- Trees behind lakes can be climbed now;
- Flares have nicer shader;
- Barrels replaced with models;
- Smoke;
- Tanks can be "destroyed" with grenade or bomb blast;
- Light. Map is brighter a little, and i get rid of ugly black shadow on edge;
- New dirty snow texture;
- Minor performance and bot play improvements;

Changes for beta4:
- Compatibility with Urban Terror HD renderer;
- New bulb models;
- Shader conflict with ut4_blizzard fixed;
- Spectator position changed;
- Some minor fixes and improvements;

Changes for final release:
- Normalmaps removed due to very big size of mapfile;
- Improved spawns;
- One more CAH point per side;
- Lighting;
- Improved bot support;
- Once again few minor visual changes;

So, i decided to not include bumpy stuff in this release, but i will eventually make separate file for this. I'm not sure if bots are stable, would be nice if someone tested it.

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Enjoy

This post has been edited by ValkoVer: 04 January 2012 - 03:00 AM


#2 User is offline   mitsubishi Icon

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Posted 19 April 2010 - 06:49 PM

instant classic.

#3 User is offline   DJ Schuby Icon

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Posted 19 April 2010 - 07:06 PM

Textures look really nice.

Posted Image
Reminds me of ut4_asylum

Can't wait to check this map out myself.

This post has been edited by DJ Schuby: 19 April 2010 - 07:07 PM

djschuby.net is the place to be!

#4 User is offline   YAY5637 Icon

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Posted 19 April 2010 - 09:47 PM

have you supposed to add yeti footsteps? :D
this was my first intention at #4

looks very nice!

#5 User is offline   SubJunk Icon

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Posted 19 April 2010 - 10:45 PM

Looks promising :D

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#6 User is offline   Delirium Icon

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Posted 19 April 2010 - 11:08 PM

View PostSubJunk, on 19 April 2010 - 10:45 PM, said:

Looks promising :D

stole the words right out of my mouth

#7 User is offline   ObScUrE Icon

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Posted 20 April 2010 - 12:22 AM

would love to see more of this map! :-)

Quote

BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~

#8 User is offline   ElCol Icon

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Posted 20 April 2010 - 12:40 AM

this looks amazing but really laggy

#9 User is offline   ValkoVer Icon

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Posted 20 April 2010 - 01:42 AM

Thx for comments!

View PostDJ Schuby, on 19 April 2010 - 07:06 PM, said:

Textures look really nice.

Reminds me of ut4_asylum


These textures are from Tr4k's texture pack :smile:

View PostObScUrE, on 20 April 2010 - 12:22 AM, said:

would love to see more of this map! :-)


This map will be "mirrored" (look at 2nd screenshot).

View PostElCol, on 20 April 2010 - 12:40 AM, said:

this looks amazing but really laggy


I have actually ~125FPS (sometimes drops, but not so much), but its only 1/2 of map heh.

Also:
Posted Image
I suck at terrain blending :dry:

#10 User is offline   Delirium Icon

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Posted 20 April 2010 - 02:23 AM

heres a great tutorial, he recently rewrote it, and i find it _alot_ easier to understand than the old one :P
http://www.simonoc.c.../terrain2_1.htm

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