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Return of the Apoxol
#22
Posted 23 April 2010 - 03:46 PM
That's the guy that made it so you don't have to predict where you shoot to account for lag.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#25
Posted 23 April 2010 - 06:11 PM
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#26
Posted 23 April 2010 - 06:22 PM
omg we just had that discussion about skin models:
http://forums.urbant...tter-of-choice/
and i also think it should be considered to add those oldschool camo skins back to urt 4.2, hope we can count on your voice here Apoxol :>
http://forums.urbant...tter-of-choice/
and i also think it should be considered to add those oldschool camo skins back to urt 4.2, hope we can count on your voice here Apoxol :>
<sXe>
#27
Posted 23 April 2010 - 06:43 PM
weevil, on 23 April 2010 - 05:23 PM, said:
Those old player models look awesome! Any chance of bringing them back? (retextured to match the red/blue scheme, of course...although the camo looks kickass)
That's partly a dead end suggestion: Since they had them, and they changed them, they wanted to do it.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#30
Posted 23 April 2010 - 08:15 PM
Very very exciting to have another very experienced game coder onboard.
Cheers... s.e.t.i.
[img]http://www.urbanterr...ers/13.0.80.png[/img]
[img]http://www.urbanterr...ers/13.0.80.png[/img]
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