There for i tried to add them in my .def file.
I DO NOT TAKE RESPONSIBILITY FOR WHATEVER WHO MIGHT HAPPEN WHEN THIS IS USED.
THIS IS THE FIRST TIME EVER I HAVE TRIED TO CREATE A NEW ENTIRE.
//Light_style
// * * * * * * * *
/*QUAKED lightstyle_1 (0.3 0.9 0.4)(-5 -5 -5) (5 5 5)
-------- KEYS --------
_style1alphaGen : wave sin .5 .3 .25 1.5
_style1rgbGen : wave noise 0.5 1 0 5.37
*/
// * * * * * * * *
/*QUAKED lightstyle_2 (0.3 0.9 0.4)(-5 -5 -5) (5 5 5)
-------- KEYS --------
_style2alphaGen : wave sin .8 .3 .25 1.5
_style2rgbGen : wave square -.3 1.3 0 5.3
*/
I just tested making a map using this.
I made a plane room.
Added the light_style_1 (rightclick in the grid and light_style)
put the keys as displayed.
added 2 lights, one with style 1 and one normal.
I then compiled my map and i got a flickering light.