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Bugs and Suggestions list discussion Rate Topic: -----

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#131 User is offline   nemesis Icon

  •   former FS member   
    Lead Tester
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Posted 14 June 2011 - 07:11 PM

If you have a few ideas on what should be made configurable in terms of HUD layout, I would suggest them here. I'm not going to check out some other game to get feedback. :)

#132 User is offline   raib Icon

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Posted 17 June 2011 - 07:29 PM

View Postnemesis, on 14 June 2011 - 07:11 PM, said:

If you have a few ideas on what should be made configurable in terms of HUD layout, I would suggest them here. I'm not going to check out some other game to get feedback. :)


I'll try to describe it somewhat comprehensibly :P

So basically, in those games you have an "ui" folder which contains files where you can define which hud elements to show, their position, size, font and color and so on. You can also define your own hud elements and draw simple shapes like lines and squares with different colors and transparencies to use as borders, backgrounds, crosshairs etc.

Crosshair image would be just what it sounds like, a small image file you put in a certain folder and it gets placed in the center of the screen ingame.

Something like this would be useful I think.

#133 User is offline   korikisulda Icon

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Posted 29 July 2011 - 09:06 AM

I've got stuck a few times on the maps 'eagle' and 'swim' when I come out of the water under beams

#134 User is offline   Chrispy Icon

  • Account: chrispy
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Posted 13 November 2011 - 03:37 PM

How about being able to circle jump across water if you have enough momentum? Then when you power slide you first skid across the water, then slowly sink in.
It's coo being coo

#135 User is offline   ObScUrE Icon

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Posted 13 November 2011 - 05:12 PM

It's already part of the list. :-)

Advanced Player Movements

Quote

BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~

#136 User is offline   Chrispy Icon

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Posted 13 November 2011 - 05:28 PM

View PostObScUrE, on 13 November 2011 - 05:12 PM, said:

It's already part of the list. :-)

Advanced Player Movements

Whoops, sorry bout that!

Nice suggestions there by the way.
It's coo being coo

#137 User is offline   lucio96 Icon

  • Account: lucio96
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Posted 15 November 2011 - 09:09 PM

Hi, i think it would be nice to aim also with assault rifles, getting closer to the sight (like in other games such as Call of duty or America's Army). Is it a good idea?

#138 User is offline   ploo Icon

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Posted 13 March 2013 - 05:42 PM

Bug:

After submitting an auth-key, I got a message that the key is not valid and that I should check it for typos.

The bug is the fact that the "log in"-item was disabled (greyed out) and thus I could not try entering the key again.

Luckily I found out that I can just copy-paste the auth-key into the /q3ut4/authkey file. (This is something you should put into a FaQ while you fix this UI bug)

#139 User is offline   YAY5637 Icon

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Posted 13 March 2013 - 06:22 PM

Suggestion:
Speeding up demo viewing
You can define a point in the demo where you want to jump to, and it will increase the timescale untill that moment.

For example:
I got a demo, where something happens at minute 15.
So i start the demo and enter for example /jumpto 15
So the client automatically increases the timescale to 10000 and stops the demo with timescale 0.1
at the correct moment

#140 User is offline   hechec7 Icon

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Posted 21 March 2013 - 05:13 AM

1)you guys should increase damage done by the spas
2) have dual-wield pistols as primary
3) add a revolver and a second shotgun

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