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Bugs and Suggestions list discussion Rate Topic: -----

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#21 User is offline   Skadude Icon

  • Account: skadude
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Posted 01 June 2010 - 04:31 AM

Bug...

Nade duplication. possible with 1 or 2 nades. When you pull the pin on a grenade if you die 1 extra nade will be dropped.

e.g. I have 1 nade. i pull the pin but i get shot and die. 1 nade drops that explodes and another is still avaiable to be picked up. that's 2 nades when i only had 1


#23 User is offline   Tizz Icon

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Posted 01 June 2010 - 10:06 AM

Bots are not supported anyway, I'm not sure it will change for the next release.

This post has been edited by Tizz: 01 June 2010 - 10:07 AM


#24 User is offline   mitsubishi Icon

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Posted 01 June 2010 - 10:31 AM

Important networking remarks I have gathered:

  • Timenudge: Maybe allow it to go at least to -20 for competitive players (it increases responsiveness in exchange for visual jerkiness) (positive values (that we have now) increase visual smoothness in exchange for input/gameplay responsiveness). In terms of 'hits' it's a complex matter since it can both be argued that jerkiness = 'hits lost'/visual smoothness = 'hits improved' and that jerkiness = 'better latency and hence maybe better hits'/ positive timenudge = 'local lag'. It may depend on the person or mood on what's best in a case. Personally I find it very irritating on negative values (with eventual only negatives to gameplay) so it's fine as it is for me but I suspect others operate differently. Unless -10 would be bearable..
  • This is in the list already but it's in this family: cl_packetdup: allow it to go to 0 for potential lower overheads (it may not be very important potentially but some perfect connections should not need it at all).
  • This has been addressed by TwentySeven already: maybe increase cl_maxpackets allowable for higher responsiveness/better 'hits' latency: it has been increased for 4.2 to 125.
  • This has been discussed by TwentySeven already: maybe allow higher sv_fps/snaps for higher gameplay responsiveness: 27 is afraid to increase it. I suspect because it may increase load tremendously (CPU and network load). I believe it should be increased in 2010: conservative approaches can be just up to 25 *very conservative IMO. Or up to 40 (conservative but very noticeably higher).


None of these are bugs, 'must dos' or personal suggestions, mainly remarks for further development.

But they may be hugely affecting gameplay (well, maybe not packetdup).

This post has been edited by mitsubishi: 01 June 2010 - 06:01 PM


#25 User is offline   Nexu Icon

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Posted 01 June 2010 - 10:45 AM

I hope FS will do some serious testing on your last 2 suggestions.

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#26 User is offline   mitsubishi Icon

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Posted 01 June 2010 - 10:51 AM

I believe the 1st too has merit. [Personally I find it very irritating on negative values (with eventual only negatives to gameplay) so it's fine as it is for me but I suspect others operate differently. Unless -10 would be bearable..]

This post has been edited by mitsubishi: 01 June 2010 - 12:57 PM


#27 User is offline   Nvb Icon

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Posted 01 June 2010 - 11:10 AM

View PostZkat8it, on 30 May 2010 - 11:06 PM, said:

Linux version should save maps/config/demos to base folder and not some hidden .q3a folder in the home directory.

this is not always feasible, installation could be system wide for multiple users (without users having write permission to base folder). theres no harm sticking to common linux / unix standards IMHO, i.e. i would leave this as is

#28 User is offline   Nexu Icon

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Posted 01 June 2010 - 11:42 AM

View PostNvb, on 01 June 2010 - 11:10 AM, said:

this is not always feasible, installation could be system wide for multiple users (without users having write permission to base folder). theres no harm sticking to common linux / unix standards IMHO, i.e. i would leave this as is

Or maybe set fs_homepath on Linux default to ~/.urbanterror (or whatever current standard is for user directory for gaming applications on linux) instead of hiding it in ~/.q3a/q3ut4.

Obviously with passport, users will be more or less be forced to use the standalone binary that comes with it if they wishes to play online. Instead of using old q3a binary.

This post has been edited by Nexu: 01 June 2010 - 11:43 AM


#29 User is offline   slackin Icon

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Posted 01 June 2010 - 11:57 AM

I won't be able to use passport with vanilla q3? that would stink.
[img]http://i188.photobuc...n35/urt/sig.jpg[/img]
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/

#30 User is offline   Stanley Icon

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Posted 01 June 2010 - 04:16 PM

Quote

64 Bit linux version fails to load with error: "menddef.h" not found.

Don't know if anyone else has said this because I didn't read the whole thread, but I've been running the 64-bit client from the UrT site (not tried with either ioBumpy or mitsubishi's version), and I've never had this problem.

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