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Mapping for UT 2.X. minor help needed Rate Topic: -----

#1 User is offline   Canacas (old) Icon

  • Joined: 23-September 04
  • Posts: 96
  • LocationNorway

Posted 24 September 2004 - 07:05 PM

Quote

EDIT: I'm using GTK radiant 1.2.13
Well.. I'm making some maps for UT 2.0 with 2.6 files.

the deal is.. I have a shaderlist for UT 3.2 And the enteties list is buggd. I dont get to place out starting locations on my maps. So i was hoping somone had a backup for theese files created for UT 2.x mapping?


I'm preaty new to mapping so go easy on me.. And please dont ask why i'm making maps basicly for UT 2.x. :D


Thank you.
- Canacas


Never mind that.. i managed to fix it on my own :P

New question: What is the Team Survivor starting points named in GTK radiant?

#2 User is offline   NulL Icon

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    Level Designer
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Posted 24 September 2004 - 08:00 PM

info_ut_spawn

set its g_gametype key to 4

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