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Drewfin - Cathedral
#3
Posted 08 July 2010 - 08:01 AM
Isn't it supposed to be totally a plain grey colour anyway?
[img]http://i241.photobuc...PhoenixSig1.jpg[/img]
#4
#5
Posted 08 July 2010 - 09:19 AM
That's what I thought. It's actually a pity, because a lot of what makes a church, a church, is the stained glass windows.
[img]http://i241.photobuc...PhoenixSig1.jpg[/img]
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#6
Posted 08 July 2010 - 02:34 PM
Rocket, on 08 July 2010 - 08:01 AM, said:
Isn't it supposed to be totally a plain grey colour anyway?
I read it as the structure texture had to be single white/grey, which it is. My assumpition was that lighting was the point, and my lighting is picking up color and definition by passing through shaders, but obviously if they call foul I'll remove it and do something else.
#7
Posted 09 July 2010 - 07:46 AM
Fair points indeed. I like your reckoning.
[img]http://i241.photobuc...PhoenixSig1.jpg[/img]
#8
Posted 11 July 2010 - 08:03 PM
Had some time this weekend to put in a few hours.
Added some structure detail, changed dimensions, changed light-filting shader textures to throw slightly more defined light patterns, etc. etc... I think I have too many central pillars, so I'll probably be removing every other pair.
Added some structure detail, changed dimensions, changed light-filting shader textures to throw slightly more defined light patterns, etc. etc... I think I have too many central pillars, so I'll probably be removing every other pair.
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