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Drewfin - Cathedral Rate Topic: -----

#1 User is offline   Drewfin Icon

  • Account: drewfin
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Posted 08 July 2010 - 02:51 AM

Built a prototype with basic geometry and lighting to get an idea of scale and basic lighting. Will probably be increasing scale significantly before starting on detail geometry. My intention is to use all skybox light plus windows if possible.

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#3 User is offline   Rocket Icon

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Posted 08 July 2010 - 08:01 AM

Isn't it supposed to be totally a plain grey colour anyway?

#4 User is offline   Fl00d Icon

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Posted 08 July 2010 - 08:49 AM

View PostRocket, on 08 July 2010 - 08:01 AM, said:

Isn't it supposed to be totally a plain grey colour anyway?


white or gray...

#5 User is offline   Rocket Icon

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Posted 08 July 2010 - 09:19 AM

That's what I thought. It's actually a pity, because a lot of what makes a church, a church, is the stained glass windows.

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#6 User is offline   Drewfin Icon

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Posted 08 July 2010 - 02:34 PM

View PostRocket, on 08 July 2010 - 08:01 AM, said:

Isn't it supposed to be totally a plain grey colour anyway?


I read it as the structure texture had to be single white/grey, which it is. My assumpition was that lighting was the point, and my lighting is picking up color and definition by passing through shaders, but obviously if they call foul I'll remove it and do something else.

#7 User is offline   Rocket Icon

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Posted 09 July 2010 - 07:46 AM

Fair points indeed. I like your reckoning. :happy:

#8 User is offline   Drewfin Icon

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Posted 11 July 2010 - 08:03 PM

Had some time this weekend to put in a few hours.

Added some structure detail, changed dimensions, changed light-filting shader textures to throw slightly more defined light patterns, etc. etc... I think I have too many central pillars, so I'll probably be removing every other pair.

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#10 User is offline   nemesis Icon

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Posted 12 July 2010 - 10:47 PM

Rocket is correct in that the church should be textured in white and gray only (for judging purposes).

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