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Suggestions: Advanced Player Movements
#1
Posted 12 July 2010 - 04:21 PM
Suggestions advanced player movements:
1. Slide down on ladder clip with crouch key.
crouch key has actual no effect there.
2. Allow ladder to ladder jumps.
Allowing to grab/climb again after jumping off + walljump from a ladder clip.
example: press and hold forward key press jump (player jumps off) press jump again = walljump turn 180° (so far it works in 4.1)
but now the player can't grab a ledge or climb up a ladder.
3. Wallslide down on difficult angles + allowing to jump off.
- Calculates the fall damage from the last contact point not from the starting point.
- This should have a sliding sound.
4. Powerslide for a small amount of time over water.
5. Rail slide holding with hands.
copy paste:
1. Slide down ladder clip.
2. Ladder to ladder jumps.
3. wallslide downwards.
4. powerslide over water.
5. Sliding rails with hands.
1. Slide down on ladder clip with crouch key.
crouch key has actual no effect there.
2. Allow ladder to ladder jumps.
Allowing to grab/climb again after jumping off + walljump from a ladder clip.
example: press and hold forward key press jump (player jumps off) press jump again = walljump turn 180° (so far it works in 4.1)
but now the player can't grab a ledge or climb up a ladder.
3. Wallslide down on difficult angles + allowing to jump off.
- Calculates the fall damage from the last contact point not from the starting point.
- This should have a sliding sound.
4. Powerslide for a small amount of time over water.
5. Rail slide holding with hands.
copy paste:
1. Slide down ladder clip.
2. Ladder to ladder jumps.
3. wallslide downwards.
4. powerslide over water.
5. Sliding rails with hands.
Quote
BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~
#2
Posted 12 July 2010 - 04:33 PM
Quote
1. Slide down ladder clip.
F1
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2. Ladder to ladder jumps.
F1
Quote
3. wallslide downwards.
F1
Quote
4. powerslide over water.
Very cool idea; how about making a certain minimum speed a requirement? Given ut4_swim, e.g. you'd have to gain speed the whole big pool length (or so )to be able to powerslide over the smaller one.
Quote
5. Sliding rails with hands.
F1
#3
Posted 12 July 2010 - 05:19 PM
rfx, on 12 July 2010 - 04:33 PM, said:
Very cool idea; how about making a certain minimum speed a requirement? Given ut4_swim, e.g. you'd have to gain speed the whole big pool length (or so )to be able to powerslide over the smaller one.
To produce a powerslide you already need a minimum speed.
How about a slowing down effect or/+ higher stamina reducing on water?
Should it be allowed to jump directly over the water 1x or 2x times when you have reached a very high speed?
- Example: jumping down from the bridge in ramelle, where the water area is much lower than the start position.
Should a jumping out of the powerslide are allowed on water
- Example: in ramelle you could reach the platform with the ladder easily.
Only some brainstorming. :-)
Quote
BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~
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#6
Posted 12 July 2010 - 08:53 PM
Some of those aren't advanced, they're fixes to headaches:P
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#7
Posted 12 July 2010 - 11:09 PM
1. Slide down ladder clip.
That would be nice if kept at constant slide speed rather than accelerating all the way.
2. Ladder to ladder jumps.
This is really messy, don't have an opinion as yet
3. wallslide downwards.
i can see this getting abused and breaking maps gameplay. clever mappers already have tools available to them to create mini safe slides to compensate falling from heights.
4. powerslide over water.
that's a nice idea, so i presume you'd fall into the water if you uncrouched even if you were going fast enough to go over it?
5. Sliding rails with hands.
not the biggest fan of this idea... but i suppose it could work well in certain maps.
That would be nice if kept at constant slide speed rather than accelerating all the way.
2. Ladder to ladder jumps.
This is really messy, don't have an opinion as yet
3. wallslide downwards.
i can see this getting abused and breaking maps gameplay. clever mappers already have tools available to them to create mini safe slides to compensate falling from heights.
4. powerslide over water.
that's a nice idea, so i presume you'd fall into the water if you uncrouched even if you were going fast enough to go over it?
5. Sliding rails with hands.
not the biggest fan of this idea... but i suppose it could work well in certain maps.
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