Urban Terror Forums: ut4_hitechjumps [ALPHA] - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

ut4_hitechjumps [ALPHA] Rate Topic: -----

#11 User is offline   SubJunk Icon

  • Account: subjunk
  • Country:
  • Joined: 18-May 09
  • Posts: 1,642

Posted 05 August 2010 - 12:39 AM

View Postlizart, on 05 August 2010 - 12:23 AM, said:

Why did you change the skybox? I liked the old one.
Glad I'm not the only one

#12 User is offline   V00d00 Icon

  •   verified user   
  • Account: v00d00
  • Main tag: uJ|
  • Country:
  • Joined: 11-November 08
  • Posts: 516

Posted 09 August 2010 - 06:30 PM

Small tip for the teleports, place a 1u cushion brush below them. Its stops the cheaters...cough...glitchers from using the screenshot hack to bypass jumps. Also split the teleport brushes up so you have like 8-10 per jump to cut down on telefrags, and use 4 or so respawn pads per teleport.

#13 User is offline   ValkoVer Icon

  •   mapper   
  • Account: valkover
  • Country:
  • Joined: 28-February 10
  • Posts: 645

Posted 10 August 2010 - 07:18 AM

Meh this city skybox have too dark underneath imo, so it "blend" with map brushes :/ I use 1 trigger teleport + some teleport destinations for each jump, its ok? And thx for cushion tip.

#14 User is offline   V00d00 Icon

  •   verified user   
  • Account: v00d00
  • Main tag: uJ|
  • Country:
  • Joined: 11-November 08
  • Posts: 516

Posted 10 August 2010 - 11:45 PM

The problem with 1 trigger brush is if 2 or 3 ppl hit it at the same time you have a chance they will all spawn at the same teleport pad. If you split the trigger into multiple brushes you stack the odds a little more in favour of it not happening. Even more so if you use different designations for each part.

I have to say i hope the teleport logic is fixed in 4.2 so instead of spawn two people onto one pad, it will spawn one person and hold the next in buffer for a second or two to let the other get clear, or spawn using the next free available pad. At the minute, all to often it spawns two people to the same pad, which often invokes a /ragequit response.

#15 User is offline   ValkoVer Icon

  •   mapper   
  • Account: valkover
  • Country:
  • Joined: 28-February 10
  • Posts: 645

Posted 21 August 2010 - 04:16 PM

w00t! alpha1 released

bullet_loaderAdvertisement

#16 User is offline   Driller Icon

  •   community admin   
  • Account: driller
  • Main tag: uJ|
  • Country:
  • Joined: 28-February 10
  • Posts: 1,001

Posted 21 August 2010 - 08:58 PM

Congrats!
i try tonite i think, not sure if i wanna do some new jumps, but we see -)

(hope you left some or put in some jumpable invisible walls in it like uber/slicey/space)

This post has been edited by Driller: 21 August 2010 - 09:00 PM


#17 User is offline   X-RaY Icon

  • Account: xray
  • Country:
  • Joined: 28-February 10
  • Posts: 130

Posted 22 August 2010 - 08:13 AM

Nice!
played it yesterday, it's a way more cartoonish map than i though, hehe
Not very hard, but there's a jump, (dunno which one)
when doing 2 wj's you grab the wall where you should do the 3th, making it very easy to finish that jump.
haven't done an entire bug-finding-route, but that's the one i got sofar!

GJ :)
My Awesome Jumping Vids: @ My Youtube Channel!

#18 User is offline   ValkoVer Icon

  •   mapper   
  • Account: valkover
  • Country:
  • Joined: 28-February 10
  • Posts: 645

Posted 16 October 2010 - 11:17 PM

2nd alpha released

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Advertisement


Copyright © 1999-2024 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942