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UrTSB Rate Topic: ***** 5 Votes

a Urban Terror Server Browser

#51 User is offline   Glennz Icon

  • Account: glennz
  • Country:
  • Joined: 02-March 10
  • Posts: 100

Posted 05 September 2010 - 08:07 AM

Is there any progress on getting it to fit on netbook screens?
The latest version is still too big. :(

#52 User is offline   Sorcerer Icon

  • Account: sorcerer
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  • Joined: 25-July 10
  • Posts: 25

Posted 06 September 2010 - 08:02 AM

Hi,
I managed to shrink the window to 800x600 but it looks terrible (nearly unusable)
It needs some more optimization.
As I'm a bit busy atm I have less time for UrTSB... but I'm still aware of this and will
try to fix this when I have more time.

#53 User is offline   xfact0r Icon

  • Account: xfact0r
  • Main tag: p4*
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  • Joined: 28-February 10
  • Posts: 185

Posted 08 September 2010 - 02:32 AM

Hey Sorcerer, good job with this latest version!!

Can I suggest that you use a fixed width font on the "rcon console".
The current one (I guess you are using the local system font) is unreadable for stats.

Cheers ;)

#54 User is offline   xfact0r Icon

  • Account: xfact0r
  • Main tag: p4*
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  • Posts: 185

Posted 12 September 2010 - 11:38 PM

Another issue I noticed is the sorting not working correctly...
Let's say you want to have the servers sorted by nr of player you get the following;
(This happens on all sortable columns in which you have numbers: i.e. ping, score, nr players, etc)

1
12
15
18
2
25
3
4
5
6
7
...

This post has been edited by X-fact0r: 12 September 2010 - 11:39 PM


#55 User is offline   simonced Icon

  • Account: simonced
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  • Joined: 29-July 10
  • Posts: 22

Posted 13 September 2010 - 12:01 AM

It happened to my app to.
I had to add a new column in the model with the Integer value of connected players, and link the sorting of this column with the int value in the model. Piece of cake ;)
Your app is really growing well :D

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#56 User is offline   Sorcerer Icon

  • Account: sorcerer
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  • Joined: 25-July 10
  • Posts: 25

Posted 14 September 2010 - 06:12 AM

Thank you both.
Added the suggestion/issue to my to do list: )

#57 User is offline   Tizz Icon

  • Account: tizz
  • Main tag: |it|
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  • Joined: 28-February 10
  • Posts: 612

Posted 17 September 2010 - 10:10 AM

Hi Sorcerer,

First of all : its fking great job you did. Really I mean it. I think I'll leave XQF (which's getting really old now) and adopt your application.

I just have one question : is there a way to manage masterservers the program has to query? There are some special masterservers I'd like to use...

Thank you! :)

#58 User is offline   Tizz Icon

  • Account: tizz
  • Main tag: |it|
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  • Posts: 612

Posted 17 September 2010 - 11:56 AM

Up : There is just ONE thing that makes me keep using XQF : the aut-connect feat.

When a server is full, UrTSB tries to connect you anyway. On XQF, the soft tells you the serv is full and ask whether it has to star the game anyway, or if it should watch the server and automatically connect you when there is an available slot.

I'd really like see this feature in UrTSB... :)

#59 User is offline   Sorcerer Icon

  • Account: sorcerer
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  • Joined: 25-July 10
  • Posts: 25

Posted 18 September 2010 - 06:42 AM

Thank you.
I already started to modify the connection mechanism in order to
handle private slots. I'll think I can integrate auto connect in the same step.

Masterserver questions:
No there is currently no way to manage the master server.
Only way is to modify it directly in the code
Added to my ToDo List :)

#60 User is offline   Tizz Icon

  • Account: tizz
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  • Posts: 612

Posted 18 September 2010 - 08:12 AM

Hehe, thank you. :)

Keep it up.

Just FYI : a news on your job (and some other stuff of the same kind) is currently in progress in the french community. :)

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