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UrTSB
a Urban Terror Server Browser
#52
Posted 06 September 2010 - 08:02 AM
Hi,
I managed to shrink the window to 800x600 but it looks terrible (nearly unusable)
It needs some more optimization.
As I'm a bit busy atm I have less time for UrTSB... but I'm still aware of this and will
try to fix this when I have more time.
I managed to shrink the window to 800x600 but it looks terrible (nearly unusable)
It needs some more optimization.
As I'm a bit busy atm I have less time for UrTSB... but I'm still aware of this and will
try to fix this when I have more time.
#54
Posted 12 September 2010 - 11:38 PM
Another issue I noticed is the sorting not working correctly...
Let's say you want to have the servers sorted by nr of player you get the following;
(This happens on all sortable columns in which you have numbers: i.e. ping, score, nr players, etc)
Let's say you want to have the servers sorted by nr of player you get the following;
(This happens on all sortable columns in which you have numbers: i.e. ping, score, nr players, etc)
1
12
15
18
2
25
3
4
5
6
7
...
This post has been edited by X-fact0r: 12 September 2010 - 11:39 PM
#55
Posted 13 September 2010 - 12:01 AM
It happened to my app to.
I had to add a new column in the model with the Integer value of connected players, and link the sorting of this column with the int value in the model. Piece of cake ;)
Your app is really growing well :D
I had to add a new column in the model with the Integer value of connected players, and link the sorting of this column with the int value in the model. Piece of cake ;)
Your app is really growing well :D
[IMG]http://img198.images...singature02.jpg[/IMG]
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#56
Posted 14 September 2010 - 06:12 AM
Thank you both.
Added the suggestion/issue to my to do list: )
Added the suggestion/issue to my to do list: )
#57
Posted 17 September 2010 - 10:10 AM
Hi Sorcerer,
First of all : its fking great job you did. Really I mean it. I think I'll leave XQF (which's getting really old now) and adopt your application.
I just have one question : is there a way to manage masterservers the program has to query? There are some special masterservers I'd like to use...
Thank you! :)
First of all : its fking great job you did. Really I mean it. I think I'll leave XQF (which's getting really old now) and adopt your application.
I just have one question : is there a way to manage masterservers the program has to query? There are some special masterservers I'd like to use...
Thank you! :)
#58
Posted 17 September 2010 - 11:56 AM
Up : There is just ONE thing that makes me keep using XQF : the aut-connect feat.
When a server is full, UrTSB tries to connect you anyway. On XQF, the soft tells you the serv is full and ask whether it has to star the game anyway, or if it should watch the server and automatically connect you when there is an available slot.
I'd really like see this feature in UrTSB... :)
When a server is full, UrTSB tries to connect you anyway. On XQF, the soft tells you the serv is full and ask whether it has to star the game anyway, or if it should watch the server and automatically connect you when there is an available slot.
I'd really like see this feature in UrTSB... :)
#59
Posted 18 September 2010 - 06:42 AM
Thank you.
I already started to modify the connection mechanism in order to
handle private slots. I'll think I can integrate auto connect in the same step.
Masterserver questions:
No there is currently no way to manage the master server.
Only way is to modify it directly in the code
Added to my ToDo List :)
I already started to modify the connection mechanism in order to
handle private slots. I'll think I can integrate auto connect in the same step.
Masterserver questions:
No there is currently no way to manage the master server.
Only way is to modify it directly in the code
Added to my ToDo List :)
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