Urban Terror Forums: Scene lighting experiments - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
  • (3 Pages)
  • +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

Scene lighting experiments Rate Topic: ***** 1 Votes

The first of a series of tutorial essays on mapping exploits

#21 User is offline   zihaben Icon

  • Account: zihaben
  • Country:
  • Joined: 23-November 10
  • Posts: 4

Posted 23 November 2010 - 08:17 PM

q3map_sunext 0.6823529411764705882352941176 0.8196078431372549019607843137

You rock, man :laugh: I use only values like .5 and .2 ..... Now that's what I call precision :wink:

P.S. Great maps. Enjoyed them a lot.

P.P.S. Had no idea about those radbump compiler (shame on me). Thanks for info, have to try it immediately.

This post has been edited by zihaben: 23 November 2010 - 08:18 PM





#25 User is offline   NulL Icon

  •   former FS member   
    Level Designer
  • Account: null
  • Country:
  • Joined: 28-April 09
  • Posts: 2,606

Posted 09 September 2012 - 08:31 AM

View PostHappyday, on 08 September 2012 - 08:32 PM, said:

The question just is, has anyone successfully imported a model with multiple uv sets in radiant/urt yet? I haven't.


I don't believe you can. But yes this would be useful in a number of areas.

bullet_loaderAdvertisement
  • (3 Pages)
  • +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Advertisement


Copyright © 1999-2024 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942