Hello,
Im Jomas, im new with mapping ( 1 Moth ) and i can't do some things, I think interesting...
BUMP MAPPING
I would like to know how to apply in 3d max or GtkRadiant, textures with bump, and work in game, as the following examples will give you: |
( Min: 2:25 )
( All video )
i already read several posts about this subject but i still don't know how to apply them to work in game :/
BLOOM EFFECT
I Would like to know how to do bloom on my maps, as u can see on tohunga ( http://www.urbanterr...-intensity-pics )
That's all for now,
Thanks - Jomas :D
Advertisement
Page 1 of 1
Some Questions | Need Help
Mapping Problems
#2
Posted 04 September 2012 - 10:26 PM
Okay, let's see..
Regarding BUMP:
You'll need to use the optimized q3map2 made by the FS team to build the map: http://www.urbanterr...map-radbump-4a/
Then you'll need to learn about the cubemap_probe: http://gotdelirium.c...rticles_11.html and also have a look at this article about radbump: http://gotdelirium.c...rticles_10.html
After this all you need to do is place your normal maps and bump maps on your textures folder using the sufix "_n" for normal, and "_b" for bump.
As the following example:
Original Texture: concrete.jpg
Bump Texture: concrete_b.jpg
Normal Texture: concrete_n.tga
I advise you to also watch this video on how to make good normal maps for Urban Terror (because they work differently here):
Regarding Bloom:
Bloom can only be modified client side, and only by those who use an optimized build (27's build or mitsu's build), both have a "bumpy feature" integrated.
To control it you should use r_bloom "(number of choice)" (5 is max, afaik)-
At the moment there's no way for mappers to control it.
Regarding BUMP:
You'll need to use the optimized q3map2 made by the FS team to build the map: http://www.urbanterr...map-radbump-4a/
Then you'll need to learn about the cubemap_probe: http://gotdelirium.c...rticles_11.html and also have a look at this article about radbump: http://gotdelirium.c...rticles_10.html
After this all you need to do is place your normal maps and bump maps on your textures folder using the sufix "_n" for normal, and "_b" for bump.
As the following example:
Original Texture: concrete.jpg
Bump Texture: concrete_b.jpg
Normal Texture: concrete_n.tga
I advise you to also watch this video on how to make good normal maps for Urban Terror (because they work differently here):
Regarding Bloom:
Bloom can only be modified client side, and only by those who use an optimized build (27's build or mitsu's build), both have a "bumpy feature" integrated.
To control it you should use r_bloom "(number of choice)" (5 is max, afaik)-
At the moment there's no way for mappers to control it.
This post has been edited by xandaxs: 04 September 2012 - 10:28 PM
[img]http://i.imgur.com/vtOLw.png[/img]
Page 1 of 1
1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users
Advertisement