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Community Challenge - Bridge Rate Topic: -----

9-day challenge, Saturday the 11th to Sunday the 19th

#11 User is offline   Picola Icon

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Posted 10 September 2010 - 08:51 AM

If I ever work out how to get the shape I need for my bridge I might enter
we make your maps so you dont have to.

#12 User is offline   Delirium Icon

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Posted 12 September 2010 - 10:43 PM

After this competition regardless of other competitions held I will be bringing back the 9 day mapping competition.

#13 User is offline   Rylius Icon

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Posted 13 September 2010 - 09:09 AM

<3 Delirium.

#14 User is offline   Rocket Icon

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Posted 13 September 2010 - 11:00 AM

<3 Delirium also. I think that this little resurrection proves beyond a doubt that this is the best length of time, and the theme is much better as well. Bring on the challenges!

#15 User is offline   Drewfin Icon

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Posted 13 September 2010 - 03:50 PM

View PostDelirium, on 12 September 2010 - 10:43 PM, said:

After this competition regardless of other competitions held I will be bringing back the 9 day mapping competition.



Sweet.

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#16 User is offline   pss9 Icon

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Posted 15 September 2010 - 10:18 PM

Quote

Rules:
[...]
2. Post a link to a working PK3 with a spawn point before the end of Sunday the 19th. The PK3 may be no larger than 5MB.


Only 5MB? Mine has few textures and is already 6MB

#17 User is offline   Drewfin Icon

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Posted 15 September 2010 - 10:33 PM

View Postpss9, on 15 September 2010 - 10:18 PM, said:

Only 5MB? Mine has few textures and is already 6MB


We can probably be a little flexible on that as long as it's cool with everyone. Bandwidth varies greatly from person to person, so just try to keep it reasonable.

This post has been edited by Drewfin: 15 September 2010 - 10:36 PM


#18 User is offline   mindriot Icon

Posted 17 September 2010 - 06:44 PM

Some grass textures from Dragonne from years ago. Not sure how well they tile, haven't used them for a while.

http://74.121.182.91...tures/dragonne/

Terrain: great articles here. You can also use the textures located in the example maps as long as you credit Simon as outlined in the source file readme.

http://www.simonoc.c...es/articles.htm

Terrain blending method #1:
http://www.simonoc.c.../terrain2_1.htm

Terrain blending method #2 (dotproduct2, slightly more involved):
http://www.simonoc.c.../terrain1_1.htm

This post has been edited by mindriot: 17 September 2010 - 06:45 PM


#19 User is offline   H3NRY Icon

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Posted 18 September 2010 - 03:56 PM

eh, i guess i only got the idea blocked out so far ( litterally blocks where i was gonna start cutting out the things to make them look like buildings), i am not gonna have time to finish it up tho.
Urban Mulchers, .um, H3NRY.um
Hacker?, GTFO! we don't care who you are if you hack.

sadly no servers at the moment

#20 User is offline   Rocket Icon

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Posted 19 September 2010 - 12:45 PM

15 mins for us kiwi's, so I guess.. what.. another 24hours max, until the comp is fully over?

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