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Bridge Challenge - Picola Rate Topic: -----

#21 User is offline   Rylius Icon

  • Account: rylius
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Posted 17 September 2010 - 11:36 AM

Neat, but you definitely need a new grass texture.


#23 User is offline   ValkoVer Icon

  •   mapper   
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Posted 17 September 2010 - 02:15 PM

View PostJohnnyenglish, on 17 September 2010 - 02:01 PM, said:

I look forward to the day when 27 fits fur to the renderer, that would do ace grass.

there is q3map_fur already :rolleyes:Posted Image
This screenshot is from vanilla quake3. Of course works in urt too.


#25 User is offline   Picola Icon

  • Account: picola
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Posted 17 September 2010 - 06:20 PM

Iv have played about with a lot of grass textures but.... hmm maybe grass was never supposed to be tilable, im sure I'll find or make one before tomorrow night though.
we make your maps so you dont have to.

#26 User is offline   mindriot Icon

Posted 17 September 2010 - 06:21 PM

Looks great. One thing is that I think I see the brush edges as the lightmap is cast across it. This article describes how to correct it. Page 2 info on nonplanar and shadeAngle are all you'll need. Keep shade angle low (45) to start and adjust to get desired effect. The rest of the article is for terrain blending (seamless blend of multiple textures) if you want to go that direction.

http://www.simonoc.c.../terrain1_1.htm

#27 User is offline   Picola Icon

  • Account: picola
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Posted 17 September 2010 - 06:30 PM

Thank you mindriot, that is going to be a big help, iv been trying to get the terrain textures right but without any success. :happy:

This post has been edited by Picola: 17 September 2010 - 06:30 PM

we make your maps so you dont have to.

#28 User is offline   mindriot Icon

Posted 17 September 2010 - 06:36 PM

As for grass, run around the stock maps and see if there are better grass textures that you like and use those. Also, this article is a different method (without dotproduct2) on terrain blending.

http://www.simonoc.c.../terrain2_1.htm

In the bridge competition section, I'll post a link to some grass from Dragonne years back as well as these terrain articles.

This post has been edited by mindriot: 17 September 2010 - 06:45 PM


#29 User is offline   Picola Icon

  • Account: picola
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Posted 17 September 2010 - 06:42 PM

I have just had a quick read of the first tutorial and it's really well explained (which is good as im not a natural at this).

Thank you for your help :happy:

This post has been edited by Picola: 17 September 2010 - 06:43 PM

we make your maps so you dont have to.

#30 User is offline   I -Q- I Icon

  • Account: iqi
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Posted 17 September 2010 - 08:35 PM

:unsure: ... what about turtles? :rolleyes:
best things in life are free ;)

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