Apr 10 00:33:45 <|6th|d|i|g|i|t|a|l`mapping> what does lightJuniro do?
Apr 10 00:33:55 <|6th|d|i|g|i|t|a|l`mapping> lightJunior
Apr 10 00:55:37 <Shminky|maps> lightjunior is a light that only affects the lightfrid
Apr 10 00:55:59 <Shminky|maps> *grid
Apr 10 00:56:24 <|6th|d|i|g|i|t|a|l`mapping> I don't know what the lightgrid is or does...
Apr 10 00:57:22 <Shminky|maps> Non-displayed light that only affects dynamic game models, but does not contribute to lightmaps
Apr 10 00:58:16 * |6th|d|i|g|i|t|a|l`mapping is unclear on many many aspects so far...
Apr 10 00:58:27 <|6th|d|i|g|i|t|a|l`mapping> such as what a dynamic game model is =]
Apr 10 00:58:47 <|6th|d|i|g|i|t|a|l`mapping> which makes me think a great resource for me would be a glossary of terms
As you can see, the conversation became a little, shall we say, recursive...
Anyhow, what I'm wondering is if anyone here knows of a wiki or something that has definitions for typical mapping terms, prefereably related to q3-based games, although if the terms are generic enough that's not a problem. I'm pretty comfortable getting around in radiant and compiling my maps and all, but when it comes time to ask a question I end up sounding like a complete jackass, partially because I don't know the terminology to frame my question in a coherent way or to understand the response.
Also, thanks to shminky for being so patient with me =]