Urban Terror Forums: ut4_boxstore [RC] - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

ut4_boxstore [RC] Rate Topic: -----

#1 User is offline   SGT Icon

  • Account: sgt
  • Country:
  • Joined: 02-March 10
  • Posts: 21

Posted 16 October 2010 - 07:28 PM

My second map :smile:

RC2 Changes:
* New boxes textures
* Add 'location' info
* Minor changes/fixes.

RC1 Changes:
* Add some ambience enhacements
* Add other exit for CTF
* Little respawn on 1st floor for blue team on CTF (red team has the advantage in this mode)
* Add bot support (have in mind that this map is a bit tricky and bots are dumb :) sometimes they get stuck)
* Some minor changes.

B3 Changes:
* Fixed (removed) vending machines
* Open 2 floor for TS
* Added elevator
* And others small fixes and improvements

RC2 Download

Edited: updated video preview and screenshots to RC1



RC2
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

RC1
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

This post has been edited by SGT: 10 November 2010 - 04:54 PM


#2 User is offline   SubJunk Icon

  • Account: subjunk
  • Country:
  • Joined: 18-May 09
  • Posts: 1,642

Posted 16 October 2010 - 09:59 PM

Looks like it could present some interesting tactics

#3 User is offline   ValkoVer Icon

  •   mapper   
  • Account: valkover
  • Country:
  • Joined: 28-February 10
  • Posts: 645

Posted 16 October 2010 - 11:03 PM

ut4_barn wannabe :tongue: I think this map need more variety of boxes (sizes and textures), and other objects. And this glass roof don't looks good imo.

#4 User is offline   Rappio Icon

  •   mapper   
  • Account: rappio
  • Main tag: [PRKL]
  • Country:
  • Joined: 28-February 10
  • Posts: 484

Posted 17 October 2010 - 01:36 AM

Mirror (for RC1 version):
http://urtmaps.prkl....oxstore_rc1.pk3

//Fast speed, no waiting time, no quota!




--Mirror updated--


This post has been edited by Rappio: 24 October 2010 - 09:49 PM

What is the sound of silent scream when you still map with GTK Radiant 1.5


bullet_loaderAdvertisement

#6 User is offline   SGT Icon

  • Account: sgt
  • Country:
  • Joined: 02-March 10
  • Posts: 21

Posted 18 October 2010 - 11:42 PM

View PostJohnnyenglish, on 17 October 2010 - 06:03 AM, said:

Also, while testing - when the mr. sentry box is opened it crashed, so I tried it again and it crashed again as soon as mr. sentry started shooting.


Strange, it's working quite well on my servers

#7 User is offline   SGT Icon

  • Account: sgt
  • Country:
  • Joined: 02-March 10
  • Posts: 21

Posted 22 October 2010 - 01:33 AM

updated to B3

#8 User is offline   SGT Icon

  • Account: sgt
  • Country:
  • Joined: 02-March 10
  • Posts: 21

Posted 24 October 2010 - 12:32 AM

updated to RC1 :biggrin:


#10 User is offline   SGT Icon

  • Account: sgt
  • Country:
  • Joined: 02-March 10
  • Posts: 21

Posted 26 October 2010 - 12:07 AM

View PostJohnnyenglish, on 24 October 2010 - 07:10 AM, said:

Bots not working AAS not initialised.

Did you add surface sounds after building the aas? You should build the aas as the last thing you do.

I still like the map though.


Actually I did it as last step.
Though bot are quite unstable, I was playing with it and got some crashes :unsure:, so I will remove bot support on final.

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Advertisement


Copyright © 1999-2024 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942