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shader help, transparency and lightglow Rate Topic: -----

#31 User is offline   mindriot Icon

Posted 11 November 2010 - 11:56 PM

The fancywater is part of the bumpy build, so thank TwentySeven. I can't help with q3map2toolz as I don't use it. Again, to see bumpy on this map in the bumpy build, you must remove the fog brush and recompile.

Here is the no fog version:
mindriot_example_moria_no_fog.pk3

Posted Image

Posted Image

This post has been edited by mindriot: 12 November 2010 - 12:13 AM


#32 User is offline   Richardyourgod Icon

Posted 12 November 2010 - 01:07 AM

oh yes, I mixed up the bsp files, sorry it works now :tongue:

many thanks for your help :)

#33 User is offline   Drewfin Icon

  • Account: drewfin
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Posted 12 November 2010 - 10:22 PM

View PostRichardyourgod, on 11 November 2010 - 10:29 PM, said:

btw, just an other question, Im using q3map2toolz to compile always, so if I devmap it doesnt give me bumpy version, I wanted to change the path but when I try changing the .exe path, it gives me an error : run-time error '9' : Subscript out of range



I had multiple stability issues with q3map2toolz, and eventually switched over to q3map2build and personally found it to be a little more stable

#34 User is offline   Richardyourgod Icon

Posted 13 November 2010 - 12:24 AM

oh I always thought it was the same thing, lol ill try it out

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