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Why can I see skybox edges? Rate Topic: -----

What setting controls that?

#1 User is offline   warhammer4k Icon

Posted 09 November 2010 - 01:34 AM

Some time after I started using mitsubishi's optimized Urban Terror binary, I noticed that in every map with a sky, I can see the edges of the skybox.

It's a little distracting, and I have no idea why it's happening. Pretty sure I didn't set show_skyboxedges="1" in my autoexec.cfg.

It doesn't matter whether I'm using simple shaders or the pretty ones (r_simpleshaders). I'm not at all sure it has anything to do with using the optimized binaries, but I don't know what else could be causing this. Anyone else see it?

I'd like to post a screenshot, but I have no idea where they're being saved. Help?

#2 User is offline   ObScUrE Icon

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Posted 09 November 2010 - 02:06 AM

r_simpleMipMaps 1

Quote

BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~

#3 User is offline   mitsubishi Icon

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Posted 09 November 2010 - 05:31 AM

oh, that was appearing on bumpy code and ObScUrE had pin pointed the var IIRC.
It shouldn't appear on non-bumpy renderers.

This post has been edited by mitsubishi: 09 November 2010 - 05:31 AM


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