Some time after I started using mitsubishi's optimized Urban Terror binary, I noticed that in every map with a sky, I can see the edges of the skybox.
It's a little distracting, and I have no idea why it's happening. Pretty sure I didn't set show_skyboxedges="1" in my autoexec.cfg.
It doesn't matter whether I'm using simple shaders or the pretty ones (r_simpleshaders). I'm not at all sure it has anything to do with using the optimized binaries, but I don't know what else could be causing this. Anyone else see it?
I'd like to post a screenshot, but I have no idea where they're being saved. Help?
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Why can I see skybox edges?
What setting controls that?
#3
Posted 09 November 2010 - 05:31 AM
oh, that was appearing on bumpy code and ObScUrE had pin pointed the var IIRC.
It shouldn't appear on non-bumpy renderers.
It shouldn't appear on non-bumpy renderers.
This post has been edited by mitsubishi: 09 November 2010 - 05:31 AM
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