dmaHD: New Sound System
Optimized 3D-Hybrid-HRTF multi-platform sound system for Urban Terror.
#11
Posted 11 November 2010 - 10:10 AM
[img]http://www.dejgaming...ngsupporter.jpg[/img]
My GitHub
#12
Posted 11 November 2010 - 10:26 AM
Mission85, on 11 November 2010 - 10:10 AM, said:
Well well I think I should put the config size back to default of 64KiB...
#13
Posted 11 November 2010 - 10:48 AM
#14
Posted 11 November 2010 - 10:58 AM
SubJunk, on 11 November 2010 - 10:48 AM, said:
If you have sound card enhancements like 'loudness equalization' then that could be a problem. Try to turn off any sound card enhancements.
#15
Posted 11 November 2010 - 11:49 AM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#16
Posted 11 November 2010 - 08:37 PM
p5yc0runn3r, on 11 November 2010 - 10:58 AM, said:
#17
Posted 11 November 2010 - 10:24 PM
SubJunk, on 11 November 2010 - 08:37 PM, said:
Yes a USB headset is in its own a sound card. So there are separate settings for that. But please explain better what you are saying that is irritating you.
#18
Posted 12 November 2010 - 02:23 AM
The sound-volume of things at a distance seems to me to be too high; sounds on the other side of the map sound like they are much closer.
#19
Posted 12 November 2010 - 09:30 AM
SubJunk, on 12 November 2010 - 02:23 AM, said:
The sound-volume of things at a distance seems to me to be too high; sounds on the other side of the map sound like they are much closer.
Actually the volume of very far things goes to zero very fast since dmaHD uses logarithmic attenuation. Are you sure dmaHD is being used? :)
#20
Posted 12 November 2010 - 12:32 PM
- Command buffer back to 128KiB
- Fixed a bug in dmaHD.
- Now using the High Performance Timer.
See the first post of this topic for more details.
Please leave feedback about dmaHD most importantly.