No servers...
#1
Posted 04 December 2010 - 03:22 AM
I am a Linux user and recently started playing this game and I think it's just great but as of today I can't get any servers from the master server. I tried to input that fix on the home page in the console but it states "cl_master" is not a proper command. I looked in the server.config file and there is no line for "cl_master to change. Can you help me?
Thank you in advance...
E.
#2
Posted 04 December 2010 - 03:59 AM
#4
Posted 04 December 2010 - 04:58 AM
Jimmyjazz, on 04 December 2010 - 04:31 AM, said:
Thank you for responding!
Ok...so I couldn't find the line states "cl_master....there are three lines:
seta sv_master4 "master.quake3arena.com"
seta sv_master3 "master2.urbanterror.net"
seta sv_master2 "master.urbanterror.net"
So I changed the seta sv_master2 to read .info, saved and went out and started the game...still no servers. I went back to the config and it changed BACK to .net....seems the game just defaults it back.
This post has been edited by enigmapond: 04 December 2010 - 04:59 AM
#5
Posted 04 December 2010 - 10:30 AM
\cl_master "master.urbanterror.info"
You are editing the wrong variables in the config. If you want to do it in the config, change the value for cl_master. Still, far easier to do from the UrT console.
#6
Posted 04 December 2010 - 05:30 PM
#7
Posted 04 December 2010 - 05:33 PM
This post has been edited by mitsubishi: 04 December 2010 - 05:35 PM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#8
Posted 04 December 2010 - 05:47 PM
I have the same problem, running UrT at Linux (Fedora 14, 64Bit).
Seems to be that there is no way to change the master by using the console or by editing the q3config. This isn't also working.
@mitsubishi: I don't get the point. You are talking about a "reinstall" ?
#9
Posted 04 December 2010 - 05:52 PM
oink, on 04 December 2010 - 05:47 PM, said:
That IP is probably old. Try 91.121.24.62
I was talking about the client version. Do you use the binary provided by the game .zip or something else? If you use something else it might be a recent ioquake3 that has cl_master removed and uses sv_master1 for that job. It can be workarounded by "overriding the override" urt does on it [and that would need a 'reinstall']. (it could also use sv_master2 theoretically but for some reason it's stuck and doesn't do it).
This post has been edited by mitsubishi: 04 December 2010 - 05:58 PM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide