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New composer commissioned to spice up Urban Terror
#61
Posted 22 December 2010 - 09:48 AM
younger crowd? he's young.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#65
Posted 23 December 2010 - 08:11 PM
tropicalfalcon, on 23 December 2010 - 06:53 PM, said:
just give me a in game mp3 player with playlist support =/
Windows Media Player + Music related keys on your keyboard (play, forward, backwards etc.)...
This post has been edited by Kowolski: 24 December 2010 - 11:09 AM
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#66
Posted 31 December 2010 - 06:48 PM
Colt45, on 22 December 2010 - 01:27 AM, said:
...If the second sample is a final mix, I can say that your work could possibly make better use of the stereo field. Critical? yes. But please understand I'm in the business as well, and I am being constructive. :p
Good luck to you and the team with HD.
Good luck to you and the team with HD.
As stated in the news post, this is all work in progress. None of the music is final yet, not even properly recorded. I just did a quick mixdown with a small sample library for this news post.
rogue, on 20 December 2010 - 11:33 PM, said:
Question: Will your music include more then strings?
As in More Percussion, Winds, and Brass.
Will your music be more of an explosion of a solar flare? Like the music flows together at a greater volume that is already is at?
Also during battles can the music flow with how you are playing? you get a kill and the music revs up to a faster beat and becomes more intense as you play? More or less an a question for you or any other admin right there.
As in More Percussion, Winds, and Brass.
Will your music be more of an explosion of a solar flare? Like the music flows together at a greater volume that is already is at?
Also during battles can the music flow with how you are playing? you get a kill and the music revs up to a faster beat and becomes more intense as you play? More or less an a question for you or any other admin right there.
Of course the music will include more then strings. I will sure use the full capacity of an orchestra but also electric guitars and maybe even synths in some cases.
About the audio system managing in game events: I'm sorry but I can't comment on that for now. Stay tuned for more as we will unveil more things when we get closer to releasing stable HD.
#68
Posted 03 January 2011 - 01:03 AM
Decoy, on 12 December 2010 - 12:51 AM, said:
Frozen Sand has asked Unifiedtone to join the team to create music and sound compositions for Urban Terror.
Please read the news article here
Please read the news article here
nice, but a bit lame....
#69
Posted 03 January 2011 - 02:22 AM
gozilla, on 03 January 2011 - 01:03 AM, said:
nice, but a bit lame....
I like how ungrateful people are, This game is free and you show your gratitude by saying things are lame ... Actually you kinda contradicted yourself, How can something be nice and lame all in one :/.
This is just a snippet of the masterpieces that UnifiedTone can make this is merely not even 1% of his true skill this is like him dreaming with a mouse and a midi keyboard in his hands :D (mouse to quantize and midi keyboard to play).
I rest my case
Dougy[1up]