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ut4_gloom [BETA] Rate Topic: -----


#12 User is offline   Blake Icon

  • Account: blake
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Posted 07 February 2011 - 07:32 AM

God dammit, you stole my map name, lol. Now I have to redo all the texture filenames and paths etc. :(

#13 User is offline   ValkoVer Icon

  •   mapper   
  • Account: valkover
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Posted 07 February 2011 - 01:30 PM

View PostRav3n, on 06 February 2011 - 09:53 AM, said:

That palm tree looks very very nice. You made it yourself?

I get it and other plants (except mushrooms) from here.

View Postv3nd3tta, on 06 February 2011 - 09:53 AM, said:

try it how sock has done it.
somonOC.com
scroll down to Bot Conundrum, and follow the links and instructions there :)

I've tried it long time ago for another map, without succes.

View PostBlake, on 06 February 2011 - 09:53 AM, said:

God dammit, you stole my map name, lol. Now I have to redo all the texture filenames and paths etc. :(

Heh sorry, how i would know :laugh: But i think You can use old paths, just call map file with different name.

#14 User is offline   ValkoVer Icon

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  • Account: valkover
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Posted 13 February 2011 - 03:30 AM

1st beta released


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#16 User is offline   Rylius Icon

  • Account: rylius
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Posted 13 February 2011 - 12:31 PM

Sweet map.
I dont like the clips around the houses, it's really irritating being blocked a meter in front of them. Maybe you can find another method to close them, like some curtains. :)

Mirror: http://hazewood.de/q...t4_gloom_b1.pk3

#17 User is offline   Swiiitan Icon

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Posted 13 February 2011 - 01:24 PM

The map sure looked good but i dont think the gameplay seems to good, its to open i think.
and the clipping is bad lol, clip with smaller grid :)

This post has been edited by JustMe...: 13 February 2011 - 01:24 PM

Ingame: Swiiitan
Clan: **Saft

#18 User is offline   xandaxs Icon

  •   mapper   
  • Account: xandaxs
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Posted 13 February 2011 - 06:22 PM

enjoyed the map visually, but i don't think it's too playable.

#19 User is offline   ValkoVer Icon

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  • Account: valkover
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Posted 13 February 2011 - 09:50 PM

Haha! I was sure people will complain about clipping around these huts. I've made them as cheap (lowpoly) decoration, not part of play area. I will try to make huts appear closed, and make clipping less obvious.

I didn't tested map online yet, so i don't know how it plays :laugh: I think it will be best for TS/Bomb

Thx for mirror Rylius

Barrel model, i've included normalmap and uvmap if You want to make own skin: http://www.sendspace.com/file/8mt69y

#20 User is offline   Delirium Icon

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Posted 13 February 2011 - 10:44 PM

Heya Valk!

Looks good, though you need to make all the areas look different to one another, else newbies will get lost, nice work on the terrain.
IF you need a hand with the bots I could lend you a hand

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