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ut4_gloom [BETA]
#21
Posted 13 February 2011 - 11:13 PM
Yeah You can help me with bots I don't know how to make areas look different (except decals).
#22
Posted 13 February 2011 - 11:20 PM
sweet PM me the map file and I'll fix it up for ya, you could try multiple things like a bit with antient ruins, a water fall, a bottomless pit with an overbridge, tools around the place. Else it will seem like ut4_maya and players dont play it because the whole map is similar, you need to make each part unique
#23
Posted 13 February 2011 - 11:20 PM
Yeah You can help me with bots I don't know how to make areas look different (except decals).
This post has been edited by ValkoVer: 13 February 2011 - 11:21 PM
#24
Posted 13 February 2011 - 11:57 PM
Delirium, on 13 February 2011 - 11:20 PM, said:
sweet PM me the map file and I'll fix it up for ya, you could try multiple things like a bit with antient ruins, a water fall, a bottomless pit with an overbridge, tools around the place. Else it will seem like ut4_maya and players dont play it because the whole map is similar, you need to make each part unique
only me who tought of the map raiders xD?
Ingame: Swiiitan
Clan: **Saft
Clan: **Saft
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#26
Posted 06 March 2011 - 07:19 PM
#29
Posted 14 March 2011 - 08:55 PM
ValkoVer, on 14 March 2011 - 05:33 PM, said:
beta2
Lovely work. I've just played it on the server with the bots - will add it to the map cycle tomorrow.
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#30
Posted 14 March 2011 - 09:24 PM
Mirror for Beta3
http://urtmaps.prkl....t4_gloom_b3.pk3
//updated to latest
http://urtmaps.prkl....t4_gloom_b3.pk3
//updated to latest
This post has been edited by Rappio: 27 June 2011 - 12:15 PM
What is the sound of silent scream when you still map with GTK Radiant 1.5
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