BorderFox, on 12 February 2011 - 09:51 AM, said:
Hi there,
The only research I can think for you is, that with any game or sport is that you need to know your opponents limitations and how they play (maps too). Most clan players have a good idea what their mates are doing, going to do and where they might be (especially if playing against each other - which is great fun because, you know that he knows that you know and you need to be extra careful). On our pub server, you get the same thing, "aha , PlayerX, he/she likes going to A, then B, so I'll go this way and try to come around the other way.
I liked the part "you need to know your opponents limitations". I didn't think about that, very intersting...
It could seem to be very hard to know the player but I think it's easy. It's too much rarely that you will see an unique way to play one time in your life. I think that there's always two or more players in Urt who play the same way. Habbits, habbits on the map... All the same.
Tarquin is a little bit of that, but not completly. He plays with himself. When I saw some demos of him, he's always doing the same thing and won't change it during the game (even if the tactics sucks, he will go ahead again and again). When I said that he plays with himself, it's true. He always cares about places that HE could be if he was red. Those places are unusual spots and very useful. But because they are unusual, people won't think about them. He imagines himself in the red team with his own habbits, and play vs the "double". When he gets someone, usually it's because the guy had an usual habbit on the map. I think that he's called "best player" because of his reflexes.
BorderFox, on 12 February 2011 - 09:51 AM, said:
If you are trying to outsmart a player (which I think is what you are implying in your op), one I personally use, is first to establish if my opponent has good sound, is my opponent a sniper, quick jumper, good aim etc. All these put together help me build my strategy. Whether it's a full on surprise attack or to try and lure my opponent out (of a camping position, false sense of security) i.e. make my location known to them and see if they follow me, while I line up my scope at the corner I just came around.
Good to-do list. Can I ask you how you can take the time for doing that? Because, you can let pass a 5 - 0 just for taking time to know the opponents.
BorderFox, on 12 February 2011 - 09:51 AM, said:
You mention that you sometimes position yourself for a kill but don't take it, that can be good if you are planning to get him shortly after, or if there should be a second player coming after them. That obviously backfires if you don't take the shot and one of your team mates suffers as a result.
Or if I want to go to the place where they're going, I won't be surprised if they go on me. My stress and pressure (can I say the word "pression"?) won't be high. The bad idea is to follow them loneley. Cause if they reply, you're gone.
"That obviously backfires if you don't take the shot and one of your team mates suffers as a result."
Yeah. So sometimes I'll kill and then try to make myself forgotten by the ennemy. Tarquin used a term "kill and run". It's this but I don't run after.
BorderFox, on 12 February 2011 - 09:51 AM, said:
I think you will never ultimately have a system to win over every player, because there is usually always room for the unpredictable in any situation.
Of course. But players seem and play like other players. I won't be surprised if someone told me that you can find a double of every players in Urt. I hope that we won't get a system for that. Else, fun is over and we'll have to pass to another game. Fuuu!
BorderFox, on 12 February 2011 - 09:51 AM, said:
As most players here will tell you, a lot of play/tactic/control comes to down to a good 'ol gut feeling. You have a good idea who your opponents are and how they play etc etc and can instinctively move and play against them.
+1.
BorderFox, on 12 February 2011 - 09:51 AM, said:
But it would be very interesting to see what other players say about this. And it would be beneficial for any new player as well to read this. It still amazes me that a lot of new players seriously underestimate the advantage of a good headset and don't seem to realise that they got killed by sound alone and not because 'he couldn't have possibily seen me there" scenario.
I don't think that it could be beneficial for new players. You have to know Urban Terror if you want to learn it. It's very difficult to start because you can lose your motivation very fast. When you're new, you always lose.
So I think that these kind of analyse should be useful for good players. More useful for who wants to play with his head.
It still amazes me that the majority of Urt's players don't play with their head!
BorderFox, on 12 February 2011 - 09:51 AM, said:
You use Tarquin as your example, for me personally to get to his level, would require a lot of free time practive and training, so I just need to win the lotto and quit my day job lol.
Well, I use him as an example because I have enough knowledge about him. Maybe we could use someone else, but he's the only one I know.
If you want to get to his level, I think you have to solutions: Have been born with his reflexes, or playing with your head at 100% during the game and playing good with it.
It's not impossible to get him down you know.