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URsTats - Web Control Panel & Anti-Cheat
Complete Web based UrT Control system w/anti-cheat, GUID banning etc..
#11
Posted 26 February 2011 - 07:12 PM
Rage much Husky?
I did not say your work is pointless and/or useless, you said it. And you're doing the same thing Mission is, putting your words in my mouth.
I was merely pointing out that there are people in this community that think GUID bans are flawless.
How many working anticheats for 4.1 exist? 2? 3? if we count GTV Ricks, and how many people use it? How many servers did you see using those AC's? I haven't seen a single one to be honest.
I did not say your work is pointless and/or useless, you said it. And you're doing the same thing Mission is, putting your words in my mouth.
I was merely pointing out that there are people in this community that think GUID bans are flawless.
How many working anticheats for 4.1 exist? 2? 3? if we count GTV Ricks, and how many people use it? How many servers did you see using those AC's? I haven't seen a single one to be honest.
#12
Posted 27 February 2011 - 02:11 AM
Well, lets face it, there will never be a program that is flawless. But like Puss said, most of these dumb shits don't know a damn thing besides how to live in their parents house, hiding their porn from their mommy and jack off in their sock. So far this program has been working great! No, it doesn't catch them all, but catches most and keeps more shit heads off of our servers. Makes it easier to find the players ip address and GUID number and makes our servers a nice environment to play on. Now if the shit head does switches his GUID number, next time he gets on, it just will catch him again, beats the shit out of him and bans. So it wouldn't matter if he switches his GUID number. He can keep doing it until he had enough.
So with that said, thanks for everything Puss!
So with that said, thanks for everything Puss!
[img]http://members.cox.n...DKMSbanner2.png[/img]
#13
Posted 27 February 2011 - 11:34 AM
You can never have enough roadblocks ;)
Looks nice, good work :)
Looks nice, good work :)
Come and play: Miku_Fanboy Classic Icyjumps @ 109.123.108.105:27960
#14
Posted 28 February 2011 - 04:56 AM
*UPDATE*
CFG FILE GENERATOR:
Also making server CFG file generator in URsTats. That way you can make server CFG without having to go through the whole text file. Instead you can just tab over to the next box and type away.
Anti-Cheat:
Completed and tested my anti-cheat script class. Works great!
Right now, I have it set to:
//Slap 'em!
* slap $player_number
//Yell at 'em!
* bigtext "Cheaters are not allowed here $player_name!"
//Kick 'em while they're down!
* kick $player_number
(Note: Variable names do not represent actual variable names in the code. However, the comments are the actual comments in the script :P )
This will also check against the database as well to see if the user is banned by GUID and proceed to Kick/Ban them.
Private Messaging:
Complete! Still haven't added the Reply function, but that's not really on the top of my list. lol.. I did add a Delete button/function though!
Next up:
Adding a section in the Super-Admin section to allow super admins to Add servers to the database.
The user only needs to put in 3 bits of information, then click send and BAM! Another server added and controlled by URsTats' every feature!
I've done a lot more changing of the code today to make it as universal as possible. That way there will be no problems installing for anyone on any OS.
That took a large part of my time.. so I didn't get as much done in the way of progress that I would prefer, but I guess any progress is progress :D
I'm thinking about also adding a list of inappropriate names as well to the database. This way if someone has a really offensive name, it will kick them automatically. (Such as racial slurs etc).
Err... That's all I can think of. Have to work in the morning so, going to bed now.
CFG FILE GENERATOR:
Also making server CFG file generator in URsTats. That way you can make server CFG without having to go through the whole text file. Instead you can just tab over to the next box and type away.
Anti-Cheat:
Completed and tested my anti-cheat script class. Works great!
Right now, I have it set to:
//Slap 'em!
* slap $player_number
//Yell at 'em!
* bigtext "Cheaters are not allowed here $player_name!"
//Kick 'em while they're down!
* kick $player_number
(Note: Variable names do not represent actual variable names in the code. However, the comments are the actual comments in the script :P )
This will also check against the database as well to see if the user is banned by GUID and proceed to Kick/Ban them.
Private Messaging:
Complete! Still haven't added the Reply function, but that's not really on the top of my list. lol.. I did add a Delete button/function though!
Next up:
Adding a section in the Super-Admin section to allow super admins to Add servers to the database.
The user only needs to put in 3 bits of information, then click send and BAM! Another server added and controlled by URsTats' every feature!
I've done a lot more changing of the code today to make it as universal as possible. That way there will be no problems installing for anyone on any OS.
That took a large part of my time.. so I didn't get as much done in the way of progress that I would prefer, but I guess any progress is progress :D
I'm thinking about also adding a list of inappropriate names as well to the database. This way if someone has a really offensive name, it will kick them automatically. (Such as racial slurs etc).
Err... That's all I can think of. Have to work in the morning so, going to bed now.
#15
Posted 01 March 2011 - 06:53 AM
*UPDATE*
Added ability for Super-Admins to add auto-ban by GUID, NAME, IP and QPORT.
This will allow Super Admins to define more specifically what they would like to ban for.
This means that if you don't want anyone on your server with the N word in their name, even if an admin is not around, the URsTats will automatically ban that user.
Or if there comes other cheats that change to specific GUID or QPORT they can also add that to the database. There is NO limit to bans or what you can add as to be banned for. So, now the cheats to look for are no longer hard coded into the script. They will now be in a database which the Super Admin can control.
After the class update tonight, the actions will be as follows when URsTats finds a match...
//Slap 'em!
Slap the player
//Yell at 'em!
bigtext Cheaters are not allowed here player_name!
//Kick 'em while they're down!
Kick the player
//Don't let the door hit ya where the good lord split ya!
Ban the player
//Let them all know you mean business!
say player_name was Banned by URsTats!
Added ability for Super-Admins to add auto-ban by GUID, NAME, IP and QPORT.
This will allow Super Admins to define more specifically what they would like to ban for.
This means that if you don't want anyone on your server with the N word in their name, even if an admin is not around, the URsTats will automatically ban that user.
Or if there comes other cheats that change to specific GUID or QPORT they can also add that to the database. There is NO limit to bans or what you can add as to be banned for. So, now the cheats to look for are no longer hard coded into the script. They will now be in a database which the Super Admin can control.
After the class update tonight, the actions will be as follows when URsTats finds a match...
//Slap 'em!
Slap the player
//Yell at 'em!
bigtext Cheaters are not allowed here player_name!
//Kick 'em while they're down!
Kick the player
//Don't let the door hit ya where the good lord split ya!
Ban the player
//Let them all know you mean business!
say player_name was Banned by URsTats!
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#16
Posted 02 March 2011 - 05:42 AM
Some updates:
New Super Admin Screenshot: (2 Additional Options added)
Server Manager:
Private Messaging:
Auto Ban Manager - I'll be adding a list for the all rules to this section next.
New Super Admin Screenshot: (2 Additional Options added)
Server Manager:
Private Messaging:
Auto Ban Manager - I'll be adding a list for the all rules to this section next.
This post has been edited by Pussnboots: 02 March 2011 - 06:09 AM
#17
Posted 03 March 2011 - 03:07 AM
*UPDATE*
Auto-Ban Manager:
Updated the auto-ban class more...
Changed it to look for rules inside of strings. This way it picks up more...
Example:
Before: badword did not equal BaDwOrd
Now: It does.
Before: abcBadword did not equal Badword
Now: It does.
This means it will find more variances from anywhere in the string of any type.
Auto-Ban Manager:
Updated the auto-ban class more...
Changed it to look for rules inside of strings. This way it picks up more...
Example:
Before: badword did not equal BaDwOrd
Now: It does.
Before: abcBadword did not equal Badword
Now: It does.
This means it will find more variances from anywhere in the string of any type.
#18
Posted 03 March 2011 - 11:42 PM
URsTats has been sent out for BETA testing.
Stay tuned, it'll be released here in the next week. :P
EDIT:
Just a quick look at the themes:
Alphatech
Clear Black
CoDFaction
DeepBlue
Matrix
Pinkurple
Smiley
Urban Terror
Stay tuned, it'll be released here in the next week. :P
EDIT:
Just a quick look at the themes:
Alphatech
Clear Black
CoDFaction
DeepBlue
Matrix
Pinkurple
Smiley
Urban Terror
This post has been edited by Pussnboots: 04 March 2011 - 12:26 AM
#19
Posted 04 March 2011 - 06:38 AM
*UPDATE*
Made install file to create database tables and Primary User account.
It'll take literally less than 20 seconds for complete install. (Unless you type REALLY SLOW).
Also, per suggestion (and a good one at that), I've made the code universal to it's respective directory. Whereas, before one could only install it into the root directory. Now, you can install it in any directory on your web server.
More testing needed before release though. I just found 2 things I overlooked. It's not critical so I'll add it tomorrow. Time for some game then sleep. :P
Made install file to create database tables and Primary User account.
It'll take literally less than 20 seconds for complete install. (Unless you type REALLY SLOW).
Also, per suggestion (and a good one at that), I've made the code universal to it's respective directory. Whereas, before one could only install it into the root directory. Now, you can install it in any directory on your web server.
More testing needed before release though. I just found 2 things I overlooked. It's not critical so I'll add it tomorrow. Time for some game then sleep. :P
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