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Fast knife glitch Rate Topic: -----

NOT a hack

#1 User is offline   Imp Icon

  • Account: imp
  • Joined: 09-March 10
  • Posts: 52

Posted 11 March 2011 - 03:46 PM



Not sure how many of you know about this and I didn't find it in the "List of Bugs" topic, so I decided to post it here.

If you enjoyed the video, rate and subscribe. I'll be uploading more UrT gameplay soon.

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Instructions in the description, in case the video wasn't clear enough...

Drop all your weapons and throw away all your knives but 1. Change fire mode to Throw. Look down, throw your knife at the ground. As you throw it, press whatever key you have bound to change fire mode (N by default). If you did it right, the number of knives it says you have should be "0." It may take a few tries to get right. For maximum effectiveness, type "/bind MWHEELUP +attack" and "/bind MWHEELDOWN +attack" in the console.

The only problem with this glitch is that every time you kill someone you pick up their weapons, and because you're technically carrying "0" knives you automatically select the weapons you pick up. Pressing "1," the default button to toggle the knife, doesn't work. To get it working again you have to drop all the weapons you picked up (- is the default drop weapon key).

It works well on knife servers and can be fun to troll with, but it isn't very practical, unless you've been chosen as captain in a pugbot match.


#2 User is offline   Rawdlek Icon

  • Account: rawdlek
  • Joined: 21-February 11
  • Posts: 24

Posted 11 March 2011 - 04:25 PM

hahah! That's actually pretty cool :)

But yeah, definitely should be fixed.

#3 User is offline   ObScUrE Icon

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    Co-Chief Community Moderator
  • Account: obscure
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  • Posts: 2,192

Posted 11 March 2011 - 05:33 PM

It's already fixed in HD.

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BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~

#4 User is offline   d60605 Icon

  • Account: d60605
  • Joined: 05-May 10
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Posted 08 April 2011 - 10:50 PM

Actually I remember posting a script that did that on the a Forum recently. It went something like this:

set sl_00 "set sl_f vstr sl_01; ut_echo Human; vstr zom"
set sl_01 "set sl_f vstr sl_00; ut_echo Zombie; vstr hum"
set sl_f "vstr sl_01" // Set Default
bind m "vstr sl_f" // Replace "m" with a key of choice
set zom "bind MOUSE1 +attack"
set hum "bind MOUSE1 vstr att"
set att "+attack; -attack; wait 5.5; +attack; -attack; wait 5.5; +attack; -attack"


It just changes the bind for MOUSE1 from a normal single attack to 3 attacks with time between each attack so that the animation can carry out. This is used on zombie mods and I find it helpful. It is also allowed on certain (maybe even all) zombie mod servers right now and it would be nice for it to stay.

This post has been edited by d60605: 08 April 2011 - 10:51 PM


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