It has the features and fixes of ioq3-urt ikalizer excluded (closed win32 lib). 'Raw mouse motion' is also Win-only but that's of little relevance since it tackles a Win issue.
If for nothing else, one may benefit from the
- 'pre-caching funstuff and audio' features (especially if you get frequent freezes of FPS related to it (and subsequent blank gaps on lag meter)).
- "bumpy" renderer which makes it faster than vanilla q3 on r_simpleshaders 1.
- dmaHD for true HRTF audio ('3D' audio even on common headphones)
- An important fix/workaround on base (and dmaHD/EX) audio concerning dropped sounds (and the illusion of a dropped rate of fire) originating in ioquake3 vanilla
32 and 64bit versions are available.
Downloads:
at its project page.
Usage:
- extract file(s) into urt's executable binary directory (tar jxpvf in console or with a file manager).
- run it; ./ioq3-urt (if it's not executable chmod +x)
Info:
- The /sysexec feature (running an external program from the console/from a bind) is very raw and needs extra care on unix; this is because it directly calls system() and leaves it at that. Hence, if one wants to run something that does not return immediately, they will need to use some userland magic (in the command) to avoid freezing game's execution or stealing focus.
- the source is in the project page.
- Alt-tab explicitly calls SDL to minimize the window hence it should minimize that way in most window managers (plus /minimize (which can also be bound on a key) can do the same).
- In case one needs ikalizer, it is reported to work with wine (with a windows version of the engine).
- SDL_DISABLE_LOCK_KEYS=1 environmental variable/setting doesn't let caps and num lock to actually lock
[project page]
Context of first replies below is outdated.
This post has been edited by mitsubishi: 20 December 2010 - 10:13 PM