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Some hint on Mitsubishi optimized exe.
#22
Posted 08 February 2010 - 12:20 PM
edited outdated msg.
This post has been edited by mitsubishi: 09 February 2010 - 04:21 AM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#24
Posted 09 February 2010 - 10:05 PM
May be related to gcc not being perfect yet on 64 or x64 qvm compiler not being perfect.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#25
Posted 09 February 2010 - 10:14 PM
mitsubishi, on 09 February 2010 - 10:05 PM, said:
May be related to gcc not being perfect yet on 64 or x64 qvm compiler not being perfect.
i just happened again ;\ is it possible to investigate what causes that ? I was normally playing Urt compiled by myself ( from original 4.1 sources ) with smp also on 64bit and it never happened. Is it possible to get sources for Linux compilation ? i was trying to compile windows version without ikalizer but im getting lots of errors from curl and SDL and dont know what to do with them
This post has been edited by zewelor: 09 February 2010 - 10:14 PM
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#26
Posted 09 February 2010 - 10:21 PM
ye the source is in the features thread.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#29
Posted 10 February 2010 - 12:10 AM
zewelor, on 09 February 2010 - 11:00 PM, said:
after compiling from the source alt tab no longer works, should i edit something ?
I'm not sure if I included the very latest edits in that source ball.
In case, it was easy for this,
add
if( keys[K_ALT].down && key == K_TAB ) {
SDL_WM_IconifyWindow();
return;
}
in CL_KeyDownEvent() of code/client/cl_keys.c
if it's not there.
oh, and
#include "SDL.h"
on the top of file
hm, unless something weird happened with sdl dependencies.
edit: no i just checked it wasn't there, just add this.
Leito, on 09 February 2010 - 11:03 PM, said:
Any chance of your optimized binary being ported to Mac?
~Leito
~Leito
not by me any time soon; i haven't used a mac almost ever. the source is available though, a programmer at macs should be able to do it.
This post has been edited by mitsubishi: 10 February 2010 - 12:18 AM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
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