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Bumpmapping Modifications - Enthusiastic Mappers Required Rate Topic: ***** 1 Votes


#1102 User is offline   Delirium Icon

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Posted 06 September 2011 - 02:18 AM

Can globalfog not be rendered over skybox entity brushes and models? and be just like the skybox itself. Ive run through maps which use the skybox entity and it doesnt look nice take oildepot for example, im also using the skybox entity and its either i dont use globalfog or i dont add a skybox entity, hard decision...

#1103 User is offline   Delirium Icon

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Posted 29 October 2011 - 11:40 PM

Posted Image
Bumpy disregards the line "surfaceparm nomarks" in shaders

#1104 User is offline   MajkiFajki Icon

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Posted 14 December 2011 - 01:33 AM

What should I paste to terminal on Linux to compile this baby from SVN?

#1105 User is offline   Delirium Icon

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Posted 14 December 2011 - 02:12 AM

can't you just run it through wine?

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#1106 User is offline   MajkiFajki Icon

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Posted 14 December 2011 - 09:48 AM

It can be compiled on Linux - i would like to not use workarounds.

#1107 User is offline   TTimo Icon

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Posted 28 May 2012 - 04:24 AM

Try this Majki: http://dl.dropbox.co...9870/q3map2.urt
(I grabbed the latest bumpy q3map2 source and started integrating it back into the GtkRadiant source)

#1108 User is offline   Solitary Icon

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Posted 13 May 2013 - 10:21 PM

Has this been merged with the default 4.2 executable?

#1109 User is offline   MajkiFajki Icon

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Posted 14 May 2013 - 10:50 AM

This is map compiler, you will find it in GTK Radiant 1.6 built-in.

#1110 User is offline   Solitary Icon

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Posted 14 May 2013 - 08:22 PM

View PostMajkiFajki, on 14 May 2013 - 10:50 AM, said:

This is map compiler, you will find it in GTK Radiant 1.6 built-in.

Yes... the there is a map compilers and the engine. The engine pushses all static brush work to the GPU, lightening the load on the CPU.

iourbanterror42_bumpy_v7a.exe

This post has been edited by Solitary: 14 May 2013 - 08:22 PM


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