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Bumpmapping Modifications - Enthusiastic Mappers Required
#1102
Posted 06 September 2011 - 02:18 AM
Can globalfog not be rendered over skybox entity brushes and models? and be just like the skybox itself. Ive run through maps which use the skybox entity and it doesnt look nice take oildepot for example, im also using the skybox entity and its either i dont use globalfog or i dont add a skybox entity, hard decision...
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#1107
Posted 28 May 2012 - 04:24 AM
Try this Majki: http://dl.dropbox.co...9870/q3map2.urt
(I grabbed the latest bumpy q3map2 source and started integrating it back into the GtkRadiant source)
(I grabbed the latest bumpy q3map2 source and started integrating it back into the GtkRadiant source)
#1110
Posted 14 May 2013 - 08:22 PM
MajkiFajki, on 14 May 2013 - 10:50 AM, said:
This is map compiler, you will find it in GTK Radiant 1.6 built-in.
Yes... the there is a map compilers and the engine. The engine pushses all static brush work to the GPU, lightening the load on the CPU.
iourbanterror42_bumpy_v7a.exe
This post has been edited by Solitary: 14 May 2013 - 08:22 PM
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