anyone forgot about crazybump?
and very nice 27.
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Bumpmapping Modifications - Enthusiastic Mappers Required
#42
Posted 11 October 2008 - 07:00 PM
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I am no coder, mapper, or model designer I am just a PLAYER and i am just expressing my opions on how i feel about the game about and in my opinion what i would like to see come out this game.
I understand what you're saying. Higher quality/sized textures would make a lot of maps much much nicer.
However, as mappers we have to consider the size of the pk3 too. With so many third party maps as Urban Terror has, anything over 50 MB is just crazy (though I have seen bigger file sizes) because there are people who have to auto download them if a server uses them. Downloading times will be insane.
Not to mention that the quake 3 engine is somewhat outdated. Even if you have high quality textures and above 512x512 size , it'll slow the map down considerably because the engine is simply not build for these kind of sizes. Not saying it can't handle it, it can, but with loss of fps as far as I know.
Plus, with this awesome modification, our pk3's will increase in size even more since we need to include double the amount of textures. First the regular texture and then the _n.tga texture.
And as someone already mentioned, mapping for us is a hobby, not a job. We don't get paid by the hour for mapping, however, we do all we can to create fun maps. Realistic looking or not.
#43
Posted 11 October 2008 - 07:56 PM
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However, as mappers we have to consider the size of the pk3 too.
I see what you mean, however i was thinking more along the lines of maps that would be included with future releases of urban terror. there are somewhat 30+ maps that currently come with urbanterror and i generally usually only ever see about 7-12 of these constantly being played.. would it not be better for future releases to have say 15 better Quality Maps rather than 30 lower quality ones? and even if this means that the size of Urt doubles too 1.5GB its still reasonable to download since most people nowadays are buying games like Crysis and cod4 online as a download! i purchased COD4 on download and only got it at about 200KB/s but i still got it come the next day. and you would only have to download this once. yes it would put bandwidth ammounts up too but there are soo many places like file front / gamershell that can host the files also. and for those with slow basic broadband speeds the game would be downloaded with a couple hours.
anyways it was just a thought and a potential relistic idea but if the game requires something like a new engine just for better graphics then its not worth it but if we could double the textures quality (if not better) then wouldnt that just push the minimum specifications up a bit? but even with the Recommended specs you can get a pc out a dumbster thats twice the perfornce that whats need to run urt at high gfxs currently.
let me know what you think..
#45
Posted 11 October 2008 - 08:22 PM
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not everyone has the video memory to support really big textures
Tell me who ... the homeless guy a the cornor of my street has a ps3 :S
lol joking aside..
just like the more demanding games like cod4 have higher textures, it can also be run at lower quality.. so i would assume it just doesnt render the texture in as much detail there for urban terror could also do this ?
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#49
Posted 11 October 2008 - 11:30 PM
It's on the walls too, but VERY subtle. They aren't supposed to be reflective, polished block walls, but instead semi-matte that only take a hint of lighting around them. As you move you can see it in other places in the map on that texture, exactly the way I want it.
Remember, not everything needs specular and/or bumpmapping. A smooth, totally matte surface doesn't need it. Besides, I'm not trying to make glowy, slobbery, spoogy Doom3 maps!
Remember, not everything needs specular and/or bumpmapping. A smooth, totally matte surface doesn't need it. Besides, I'm not trying to make glowy, slobbery, spoogy Doom3 maps!
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