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Bumpmapping Modifications - Enthusiastic Mappers Required Rate Topic: ***** 1 Votes

#51 User is offline   ironized (old) Icon

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Posted 12 October 2008 - 12:14 AM

do you play with that crosshair? :P

any way, im looking forward to using this. i hope to see some really really amazingly detailed maps in 4.2

#52 User is offline   Dragonne Icon

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Posted 12 October 2008 - 01:08 AM

Muff!e: bite me. :lol:

ironized: Yes, I play with that crosshair. It works fine for me. I can see it around the tape dot on my monitor that shows the actual center of my screen. :-o :-D

#53 User is offline   ironized (old) Icon

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Posted 12 October 2008 - 01:10 AM

omg, must create, raining city scape
with bump mapped semen covered road!

#54 User is offline   Nitro (old) Icon

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Posted 12 October 2008 - 01:18 AM

Quote

OK kids, please take the "update the engine to handle higher detail textures" to a new thread.



just as a final note to clear things up about the textures ( sorry for hijacking the topic in the first place ) i was only talking about adding support for higher detailed textures as an option you could select and maps would use the higher detailed textures instead or the  normal ones if not selected..  anyways  back on topic


if you send me maps with the bummping i can happily screenshot them in High res with 16x AA  etc for people to see in great detail how much work 27 does :D 


The tiles on ricochet dont look too bad compared to other screenshot the specular seemed to plastic-y lol

#55 User is offline   Dragonne Icon

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Posted 12 October 2008 - 01:29 AM

Seriously, try it yourself. It's SOOO much better when you're moving, and a screenshot can't even come close to how nice it looks. In fact, it's almost like you don't really notice it when it's done right... because your mind actually expects to see it. It's stranger to look at the same map without it now.

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#56 User is offline   ironized (old) Icon

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Posted 12 October 2008 - 01:56 AM

so, retexturing of old maps for next version?

#57 User is offline   žalost (old) Icon

  • vivisectionist
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Posted 12 October 2008 - 02:12 AM

you don't have to retexture the maps for bump or speculars, so no.

unless you imply the old maps being updated, and there is a chance that they will go in and replace q3 or just plain old and ugly textures with better ones.

#58 User is offline   ironized (old) Icon

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Posted 12 October 2008 - 02:13 AM

i meant updating.. ie,  adding bump mapping to them.

#59 User is offline   žalost (old) Icon

  • vivisectionist
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Posted 12 October 2008 - 02:16 AM

yes and no.
you obviously don't add bump and speculars to every texture.
but i am sure 27 would not have coded it to just sort of sit there. hopefully all the maps will have good instances of the new enhancements.

which also means it will not be released for a while.
that's some serious updating.

#60 User is offline   ironized (old) Icon

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Posted 12 October 2008 - 02:30 AM

imagining uptown makes me drool!

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