MacBook Pro FPS Problems
#1
Posted 12 November 2010 - 06:10 AM
I am running Mac OS X Version 10.6.4
Processor: 2.4 GHz Intel Core i5
Memory: 4GB 1067 MHz DDR3
I use a USB keyboard and mouse and use an external monitor.
I'm pretty sure I should be able to run Urban Terror at the highest graphics settings and get 125 FPS steady.
What I get is changes from anywhere in 50-110 FPS. Especially when I get into a confrontation with another player it drops dramatically. Occasionally I boot in 64-bit and it's smoother but not really all that much better. I have tried the 64-bit optimal build, it worked pretty well for a while but now when I start it up it just goes to a black screen...
Also, it is noticeably better when I'm not using TeamSpeak but still not optimal.
I've scanned for viruses and nothing came up.
What's the deal here? Do I need to reinstall the OS? Or am I just crazy and the computer is preforming to it's best ability?
Any help would be much appreciated.
#2
Posted 12 November 2010 - 06:51 AM
Quote
Well where to start? You should be aware that these settings are for
machines that are like 733 G4 or slower. If you own a Faster box than
that, then you can pick and choose.......I personally recommend going
to your nearest apple retailer and buying a Mac Mini you cheap bastard.
ill post what i remember.
-Ram is very important here so keep it in mind when you make your changes.
-OpenGL uses 50-60 meg of ram on top of what quake uses (this amount is a guess)
-Get the quake3.app thats optimized for the G4 from id's ftp site (there is supposed to be a sound bug in it, but it has better frames).
-Change zone/hunk/soundmegs in increments of 8.
Console Cvars: (Everyone should do these regardless of machine speed)
/com_soundmegs 24
/com_hunkmegs 104 (any higher is probably a waste)
/com_zonemegs 24 (wont go any higher)
/s_mixahead 0.2 (tweak this number lower if any sound issues)
/s_chunksize 4096
In game settings: (these are bare bones settings for speed)
dont draw the gun
turn particles off
turn low quality sky to off
compress textures
texturebits and color bits to 16
texture filter to trilinear
screen res to 640x480
I know theres tons more that can be done but i cant remember half of it
HORNET WROTE: also what helps is to either make both configs match ( in the Users/ **YOUR USER NAME***/ Library/Application Support/ Quake3/ Baseq3) and the (Users/ **YOUR USER NAME***/ Library/Application Support/ Quake3/q3ut3 folders) or to add +set fs_game q3ut3
#3
Posted 12 November 2010 - 07:52 AM
on an early 2006 MBP15, RADEON X1600, native resolution (1440x900): 60-90 fps pretty much no matter what
on an MSI Wind (Atom 1.6/Intel GMA950), native resolution (1024x600): 10-45 fps pretty much no matter what
on an early 2010 MBP13, NVIDIA 320M, native resolution (1280x800): 125 fps pretty much no matter what
on a mid 2010 MBA11, NVIDIA 320M, native resolution (1366x768): 125 fps wandering around dressing room shooting alone (haven't gotten around to going online with it).
Seeing as all of these would be substantially weaker than your MBP, I think you're running into a bottleneck. As the graphics are switchable on that model, that would be the first place I would look. Your performance more resembles intel integrated than NVIDIA. You can force NVIDIA graphics, can't you? Does that help? Otherwise, on the newest models using mitsubishi's optimized build (IIRC) is all I needed for smooth sailing.
This post has been edited by Taenon: 12 November 2010 - 07:53 AM
#4
Posted 12 November 2010 - 05:59 PM
patrol, on 12 November 2010 - 06:51 AM, said:
I understand there are certain things I can do to improve my FPS. That isn't the issue. I feel my computer should be powerful enough to run UrT smoothly at the highest settings.
Taenon, on 12 November 2010 - 07:52 AM, said:
on an early 2006 MBP15, RADEON X1600, native resolution (1440x900): 60-90 fps pretty much no matter what
on an MSI Wind (Atom 1.6/Intel GMA950), native resolution (1024x600): 10-45 fps pretty much no matter what
on an early 2010 MBP13, NVIDIA 320M, native resolution (1280x800): 125 fps pretty much no matter what
on a mid 2010 MBA11, NVIDIA 320M, native resolution (1366x768): 125 fps wandering around dressing room shooting alone (haven't gotten around to going online with it).
Seeing as all of these would be substantially weaker than your MBP, I think you're running into a bottleneck. As the graphics are switchable on that model, that would be the first place I would look. Your performance more resembles intel integrated than NVIDIA. You can force NVIDIA graphics, can't you? Does that help? Otherwise, on the newest models using mitsubishi's optimized build (IIRC) is all I needed for smooth sailing.
Thanks for the suggestion, I will look into this later tonight
#7
Posted 16 November 2010 - 04:02 AM
MBP13 Mid 2010 gets on FA/guerrilla with highest settings: 30 fps lowest, in battle with smoke, 30 ppl. Average closer to 60. 125 fps local or in smaller servers, no problem. FA/guerrilla is probably the most computationally intense combination UrT provides.
MBA11 Late 2010 on FA/metropolis with highest settings: 20 fps lowest, in battle with smoke, 30 ppl. Average closer to 35. Again, no easy task, 125fps local or in smaller servers.
So what you're seeing may just be what you get. I gave up a year ago and just built myself a desktop, which I have never seen drop below 125fps, highest settings 1680x1050: AMD Phenom II x6 1055T, 4GiB RAM, GTX260core216, Ubuntu 10.04. At times I miss doing everything on one laptop, especially a Mac, but having the extra horsepower makes tight spots in guerrilla way more fun. Went from middle of the pack on FA/guerrilla to #1 or #2 every time. (Yeah, I know, panzy pubbing, but I play socially, not competitively).
#9
Posted 16 November 2010 - 11:57 PM
I retested my desktop, doesn't drop significantly below 125fps with settings on high, 16x (8xMS, 8xCS) antialiasing, texture sharpening, and 16x anisotropic filtering, 1680x1050.
A buddy of mine gets between 70-110 fps on his Core i7-870 27" 1600x1200 iMac HD5750 1GiB highest settings (but obviously no AA/AF, thanks Apple) to give you another point of reference at a similar resolution.
Having a decent GPU obviously makes a difference...
EDIT: at 2560x1440 (native resolution) my friend's iMac hovers around 70fps. I wonder why Apple would ship a high end computer with a GPU only powerful enough to drive a 10 year old game at greater-than-refreshrate framerates...
This post has been edited by Taenon: 17 November 2010 - 12:17 AM
#10
Posted 17 November 2010 - 02:46 AM
patrol, on 12 November 2010 - 11:22 PM, said:
I get 125fps just fine on my MBP 13" with the 9400M chipset. your pc can have all the ram in the world and dual quads but if its integrated graphics then your S.O.L.
as for apple monitors 2560 Res @ 60Hz is a bottleneck for most graphics cards due to the crazy high res the apple monitors handle.
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