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ut4_cambridge_b1 [BETA] Rate Topic: ***** 1 Votes

#11 User is offline   flajaz Icon

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Posted 02 August 2011 - 05:44 PM

Don't release orbital2 with that orange tone okay? :D

#12 User is offline   slackin Icon

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Posted 03 August 2011 - 12:57 AM

View Postflajaz, on 02 August 2011 - 05:44 PM, said:

Don't release orbital2 with that orange tone okay? :D


Great map, except for that. Really did kill the feeling of the map. Used to 'feel' like Cambridge, now it looks like another dirty town like tohunga. Cambridge *SHOULD* feel clean, unlike most UrT maps, thats kinda the theme! Its Cambridge! (Cambridge is a place in the RW)

EDIT: If you going to remake old maps, at least get a feeling for what the author was originally shooting for, don't turn every map into New Zealand on us!

See this pic for more information about how it should feel, Green, clean and mean! Not orange dusty n nasty!

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Couldn't help myself, need to drive this point home further before you go too much further with this great upgrade in gameplay, yet extreme offender to the eyes.

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PS: I DON'T SEE ANY BOXES, HRRMMFFF!

This post has been edited by Slackin: 03 August 2011 - 01:03 AM

[img]http://i188.photobuc...n35/urt/sig.jpg[/img]
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/

#13 User is offline   Delirium Icon

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Posted 03 August 2011 - 06:38 AM

Thanks heaps guys

#14 User is offline   flajaz Icon

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Posted 06 August 2011 - 05:46 PM

How about this: http://www.urbanterr...idge-is-reborn/

Screenies looked very very different.

#15 User is offline   Swiiitan Icon

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Posted 06 August 2011 - 11:42 PM

@Flajaz: its the original before he started to build on it(i think)
Ingame: Swiiitan
Clan: **Saft

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#16 User is offline   heal Icon

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Posted 07 August 2011 - 10:55 AM

I like the map anyways.

This post has been edited by heal: 07 August 2011 - 10:56 AM


#17 User is offline   Delirium Icon

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Posted 08 August 2011 - 08:54 AM

They were older textures in a pre-alpha not the old version, the textures I've used in beta1 will not be the same in beta2. The map will be less orange and more white

This post has been edited by Delirium: 08 August 2011 - 09:13 AM


#18 User is offline   MajkiFajki Icon

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Posted 08 August 2011 - 10:09 AM

@Del
Just please, make areas a little differ from each other :)

#19 User is offline   flajaz Icon

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Posted 08 August 2011 - 01:23 PM

btw, fix the gamma in the levelshot.

#20 User is offline   theRipper Icon

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Posted 08 August 2011 - 02:06 PM

Quote

the textures I've used in beta1 will not be the same in beta2. The map will be less orange and more white





<3
A.K.A. [idgaf.]Face(Clan Leader)


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