Looks good Dutcher.
at 30 sec.
You can skip last pilar? If yes, then make the floor where you land hurt. So if you skip last pilar you will fall to hard/fast and get hurt. And if you jump it the right way, you wont get hurt.
Besides a flowing bunny hopping technic, you can do also some one-by-one conehopping (in room with timer or so)
To make map attractive, you can hop on all kind of different things. Cones, Spikes, Balloons etcetera.
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Bunnyhop snailhop *WIP* need help!
Edited on 13th august
#12
Posted 14 August 2011 - 12:03 PM
Driller, on 13 August 2011 - 09:50 PM, said:
Looks good Dutcher.
at 30 sec.
You can skip last pilar? If yes, then make the floor where you land hurt. So if you skip last pilar you will fall to hard/fast and get hurt. And if you jump it the right way, you wont get hurt.
Besides a flowing bunny hopping technic, you can do also some one-by-one conehopping (in room with timer or so)
To make map attractive, you can hop on all kind of different things. Cones, Spikes, Balloons etcetera.
at 30 sec.
You can skip last pilar? If yes, then make the floor where you land hurt. So if you skip last pilar you will fall to hard/fast and get hurt. And if you jump it the right way, you wont get hurt.
Besides a flowing bunny hopping technic, you can do also some one-by-one conehopping (in room with timer or so)
To make map attractive, you can hop on all kind of different things. Cones, Spikes, Balloons etcetera.
I will check if you can skip the last pillar, you mean the square block, "the checkpoint" to get hurt on?, i made a shader for the block, because if you teleport you might get hurt, i don't want that to happen.
Hmmm, don't know.
I think that spikes and cones, are very hard to bhop on lol, but i'm thinking of making it harder the further you get, like making the blocks smaller and stuff.
This post has been edited by DuTchEr95: 14 August 2011 - 12:05 PM
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