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Client based on latest ioquake3 Rate Topic: -----

#1 User is offline   undead Icon

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Posted 11 August 2011 - 10:44 PM

I finally got around to posting the client that i use: https://github.com/u...iourt/essential

It's the ioUrT 4.x changes on top of the latest ioquake3. I try to keep it as minimal as possible with a few exceptions since I want to track the latest code. In addition to the recent security fixes, it has some nice features. I like the QuakeLive mouse acceleration which is part of upstream ioquake3.

#2 User is offline   rfx Icon

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Posted 12 August 2011 - 12:43 PM

Do you have a dedicated README what actual changes you did? Crawling through commit history is tedious ...

#3 User is offline   undead Icon

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Posted 12 August 2011 - 09:19 PM

View Postrfx, on 12 August 2011 - 12:43 PM, said:

Do you have a dedicated README what actual changes you did? Crawling through commit history is tedious ...


There's already a README...

https://github.com/u...al/README.iourt

#4 User is offline   flajaz Icon

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Posted 29 October 2011 - 08:26 PM

Two questions, where can I download it? and does it have FPS optimizations vs original ioUrT?

#5 User is offline   zup100 Icon

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Posted 10 November 2011 - 09:25 AM

View Postundead, on 11 August 2011 - 10:44 PM, said:

I finally got around to posting the client that i use: https://github.com/u...iourt/essential

It's the ioUrT 4.x changes on top of the latest ioquake3. I try to keep it as minimal as possible with a few exceptions since I want to track the latest code. In addition to the recent security fixes, it has some nice features. I like the QuakeLive mouse acceleration which is part of upstream ioquake3.


The link is not direct to download this client, please post direct download. Also there is no working Download section on this site.

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#6 User is offline   PureFilth Icon

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Posted 10 November 2011 - 11:40 AM

View Postzup100, on 10 November 2011 - 09:25 AM, said:

The link is not direct to download this client, please post direct download. Also there is no working Download section on this site.

There is... Just click on Files then download as zip.
https://github.com/u.../zipball/master

Then read the readme, following one command and grabbing the built ioquake3 & ioq3ded from undeadzy-ioquake3*/build/release*/ shouldn't be too hard for you, I hope :rolleyes:

#7 User is offline   undead Icon

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Posted 09 January 2012 - 04:13 AM

I moved the code to its own project that's a fork of ioquake3: https://github.com/u.../undeadzy_iourt Most of the other branches are now their own projects too. They don't show up as forks of ioquake3_mirror because github apparently won't let you fork your own project.

The iourt readme is now the default so you can see what changed or didn't change. The code is synced with r2214 (latest) of ioquake3.

To answer an earlier question, I didn't focus on any FPS enhancements. The main focus was to make as few changes as needed so you can track the latest ioquake3 source.

#8 User is offline   PureFilth Icon

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Posted 09 January 2012 - 07:59 PM

Thanks for the work, and taking the time and effort to do this/these project(s), keep it up!
I'll give them a try out when I can be bothered to download urt again :tongue:

#9 User is offline   Nexu Icon

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Posted 09 January 2012 - 08:52 PM

is the +vstr patch included?

nvm = it's mentioned in your readme

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