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Geronimo; bin Ladin's compound [beta] Rate Topic: -----

ut4_geronimo_b3

#1 User is offline   Sneaks Icon

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Posted 14 August 2011 - 01:01 PM

ut4_geronimo_b3

non-brain damaged download link

beta 3;
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ut4_geronimo_b2

custommapmakers.org ut4_geronimo_b2.pk3

beta 2 image;
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original post;

ut4_geronimo_b1 dl link
http://www.4shared.c...eronimo_b1.html

a low grav jump map based on Bin Ladins compound, Ill update when I get the chance to look at more photos. All game modes.

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This post has been edited by Sneaks: 02 September 2011 - 04:41 PM


#2 User is offline   Sneaks Icon

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Posted 14 August 2011 - 01:08 PM

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#3 User is offline   LynXIII Icon

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Posted 14 August 2011 - 01:15 PM

Interesting but small. Nice for some 2-8 players I'd say.

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Posted 16 August 2011 - 11:13 AM

http://www.coolhunti...aden-bunker.php

http://www.ibtimes.c...laden-death.htm

http://www.chicagotr...82.photogallery
^^^ start at 18 with this one ^^^

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that all i could find and/or offer.
hope i could help.

This post has been edited by Dark-knight: 16 August 2011 - 11:15 AM

View PostbeautifulNihilist, on 09 September 2015 - 08:50 PM, said:

there are no flaws in Urban Terror, only features.

#5 User is offline   Sneaks Icon

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Posted 26 August 2011 - 04:48 PM

great images dark-knight, I looked over them and others as I made the following alterations;

very sketchy, getting some lights in. Far from optimised.

download link for ut4_geronimo_b2
ut4_geronimo_b2.pk3

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This post has been edited by Sneaks: 26 August 2011 - 04:57 PM


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#7 User is offline   JRandomNoob Icon

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Posted 28 August 2011 - 02:03 AM

bobmarley: These errors are caused by some other custom map you have; in my short stroll around the map I didn’t find any missing textures, and yes, I specifically checked the places you highlighted.

One worrisome thing about this map is that it failed with “Z_Malloc: failed on allocation of 16777240 bytes from the main zone” on ioUrT; it does load OK in Mitsubishi’s client though. It’s worth noting that I’ve quite literally never had any problems with running any of the other 200+ custom maps I‘ve accumulated so far…
dswp.de
Beginner’s Guide to Urban Terror (woefully out of date)
Daily Deadnade (Last updated September 9, 2016)

#8 User is offline   Sneaks Icon

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Posted 28 August 2011 - 04:10 AM

Ill investigate the Z_mal error, cheers.

The missing model textures was true, its been corrected. If you already had these (common) models in other .pk3 they would have loaded fine.

All of the images Ive been using to base this map on are in day light and Im considering a daylight compile. I would also remove the choppers, making the map simply the compound [not at the point of contact that bin Ladin was raided]. It would lift the mood of the map, enable better visibility and simplify the lighting process. The other side of this could be make the map darker to capture the midnight raid feeling of the event. I think it needs to go brighter or darker, this mid-grey tone is uninspiring and even depressing [based on default brightness values]

#9 User is offline   Sneaks Icon

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Posted 28 August 2011 - 04:20 AM

http://www.urbanterr...563-ut4-ambush/

View PostSolitary, on 26 December 2010 - 02:34 AM, said:

Tried loading the map and boom: Z_Malloc: failed on allocation of 16777240 bytes from the main zone


View PostSerial, on 26 December 2010 - 02:45 AM, said:

It has nothing to do with the map.
You have just a 4.1 cfg.
open your q3config.cfg and look for : seta com_hunkmegs
and put "1024" as a value.
It will work.


View PostSolitary, on 26 December 2010 - 03:20 AM, said:

Thanks Serial, fixed. I wonder why this map uses that much more memory.


View Postkronic, on 26 December 2010 - 04:36 AM, said:

lol did the same thing to me on ut4_casa


View PostRunamok, on 26 December 2010 - 08:57 AM, said:

did the same for me on hydrodam, after playing 2 other maps, restarted UrT and it worked fine with no config changes.


View PostSerial, on 26 December 2010 - 11:59 AM, said:

No problem.
Its not only that map. its on every map.
YOu just need more memory to load a map.


#10 User is offline   JRandomNoob Icon

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Posted 28 August 2011 - 11:59 AM

View PostSneaks, on 28 August 2011 - 04:10 AM, said:

The missing model textures was true, its been corrected. If you already had these (common) models in other .pk3 they would have loaded fine.
Oh. The other way around. I’ll have to learn to conceal my mis-knowledge better:-)
dswp.de
Beginner’s Guide to Urban Terror (woefully out of date)
Daily Deadnade (Last updated September 9, 2016)

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