I present to you the second beta of my FTWgl mapping competition map Oaks
NEW things to note;
* second pk3 contains bumpy textures and what not.
* some/most model textures are place holders which is why they're pretty meh.
* Bouncy castle and vents are not accessible in BOMB or TS.
* This is more of the visual quality I was after in the first beta but gameplay needed to be tested. So if you have visual inputs (rather than just gameplay inputs) please do let me know :D
* Brighter lighting & better player visibility.
Known bugs;
* Cubemap probes acting up a little with the bumpyness. Will have to look into this
* Glass is not transparent with Bumpy client. Not sure what's causing this so for now it stays as it is.
Other than those 2 please report any others which bug you
DOWNLOAD UT4_OAKS_B2 23.7Mb
DOWNLOAD OAKS BETA 2 BUMPY FILES 25.7Mb
Also I feel like releasing the .map with this one, feel free to do all the learning you want. You can use stuff from inside the map provided you read and understand the terms in the ut4_oaks_b2.txt first.
Here you go mappers http://www.gotdeliri...s_b2_source.zip
Put it on your cycle or I'll send my minions to eat your soul while you sleep!
This post has been edited by Delirium: 07 November 2011 - 09:34 AM