I've setup a LAN with the latest UrT running on: iMac-G4 (OS 10.3.9), iMac-Intel (OS 10.5.8), MacBook-Intel (OS 10.5.8),
MacBook-Pro (OS 10.6.8), MacBook-Pro (OS 10.7), DELL Latitude D600 (Win-XP SP3) and a HP-ProBook 4710s (Win-XP SP3).
All PC's can either run or connect to an UrT-server, EXCEPT the MacBook-Pro SnowLeopard (OS 10.6.8) !?
Even when I connect the sole MacBook-Pro with one of the other machines, it is not able to detect the
hosted UrT-Servers from the other laptops.
What really puzzles me is that the problematic SnowLeopard MacBook is able to connect to UrT-server
on the internet! I even played with a couple of internet hosted UrT-server and was also able to download
missing maps, after which I could join (to a list of 1634 servers) and succesfully play in others games.
I really don't know any means how to fix this strange behavior of LOCAL server, since I only want to setup
and play a local UrT in my LAN.
Does anybody recognize this behavior, or can point me to some logging files in which I may find
possible solutions or hints to solve this issue.
Thanks in advance
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