This post has been edited by Cvwxk: 14 June 2011 - 01:45 AM
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ut4_roma
#5
Posted 03 June 2011 - 09:48 AM
Nice layout - like this "edges of the map routes"
As for design - map is empty - check Clatoo's Maximus Imperator:
http://www.urban-zon...=details&id=164
As for design - map is empty - check Clatoo's Maximus Imperator:
http://www.urban-zon...=details&id=164
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#6
Posted 03 June 2011 - 03:02 PM
Rayne, on 03 June 2011 - 05:55 AM, said:
It looks great, but it think textures should be more white stone than that yellow sand stone.
*snip*
*snip*
I think the white would look better as well, however there should still be some yellow sandstone in places to create variety. I like this map, reminds me of Assassin's Creed :D. I recommemnd throwing in some magical FPS reducing flowers in the small areas of grass next to buildings.
Sorry, Caps-Lock broke there for a minute.
Spoiler
#7
Posted 03 June 2011 - 06:14 PM
I think I remember this map from years ago, its certainly got potential.
Heres a few points:
The layout seems nice and simple, you just need to pretty it up now
Heres a few points:
- All textures must be power of two resolution, including the levelshot.
- Don't include common.shader or any common textures in your pk3 files.
- You don't need to redistribute textures that are in the main urban terror pk3 files. (env/roma is the same as env/casa2)
- You might like to make each base more visually different so people know which base they are in immediately without having to think about it.
- Personally I'd move the ctf spawns into a safer area, maybe create one or two dedicated ctf spawn areas. Having everyone spawn together at the corner of a long corridor doesn't feel right to me.
- I notice you haven't created proper gametype spawns, I'll drop you a link to my creating spawns document when we get it online.
- You've probably got a few too many target_locations, but I doubt it'll be an issue.
The layout seems nice and simple, you just need to pretty it up now
#8
Posted 03 June 2011 - 06:16 PM
See? If Null says Your map has potential, now You MUST finish it!
Told You layout is nice.
I was going to start topic about follow the leader spawn points...
Told You layout is nice.
Quote
I notice you haven't created proper gametype spawns, I'll drop you a link to my creating spawns document when we get it online.
I was going to start topic about follow the leader spawn points...
#9
Posted 14 June 2011 - 01:44 AM
Made a lot of updates to the map. Moved the spawns back into a spawn room in the halls, changed the layout a bit, added in gametype spawns. I want the map to be quite open. I don't want a lot of junk around. Really meant to be play in competition, but hey, its pretty fun anyways :)
Still needs some detail added to it, and there is an issue with vis rendering something i'm trying to hide :b..but other than that, I think the layout is pretty set. I don't want to wash the map out in white. Feedback is welcome. :)
Roma_Beta2B can be downloaded here
Still needs some detail added to it, and there is an issue with vis rendering something i'm trying to hide :b..but other than that, I think the layout is pretty set. I don't want to wash the map out in white. Feedback is welcome. :)
Roma_Beta2B can be downloaded here
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