connection speed vs. frames per second
imac i7 late 2010 + fibre "power" = crappy performance
#12
Posted 02 December 2011 - 07:57 PM
s_mixprestep //default 0.01 mine 0.05
s_mixahead //default 0.2 mine 0.16
does have drastic FPS impact on my rig.. you have to find the "sweet spot" between fps increase and sound glitches though
also
r_lodbias 2 // Detail On The Players Models 0=best, 1=better, 2=worst
r_roundimagedown 2
r_dlightback 0
ext_gammacontrole 0
r_colorbits 32
r_texturebits 32
r_picmip 2
those might help.. dunno why but it seem to run smoother at 32bits color & textures on my comp
com_hunkmegs 1024 will definitly help
might try rising com_soundmeg a bit too .. try 16 0r 32
and com_zonemeg to 48
if nothing does it .. lower ur res ... I have to play 800x600 on my aging G5
This post has been edited by OlympicSmoker: 02 December 2011 - 08:05 PM
#15
Posted 02 December 2011 - 10:42 PM
With an i7 as Rayne noted, you should be able to get constant 125fps. I'm interested in what speed RAM you have, what your disk speed is looking like, and if you can clock your CPU for us.
:3
#16
Posted 02 December 2011 - 10:42 PM
Haydugjr, on 02 December 2011 - 10:26 PM, said:
the built-in apple standard thingy but i don't actually know the specs for that..but i can tell you that the fan isn't running like crazy or anything while i'm playing..
this is so weird...
p.s. thx to olympicsmoker for the tweaking hints... gonna try that
i did timedemo in devmap to see if my frames drop the same way.. well they don't .. up to 600 and more.. 170 at the lowest..
This post has been edited by KarlMariaSeeberg: 02 December 2011 - 10:45 PM
#17
Posted 02 December 2011 - 10:55 PM
Ateamrocks, on 02 December 2011 - 10:42 PM, said:
i'm not at home right now... so can't open my system profiler:) but i'll post what you asked for as soon as possible
how do i clock my cpu?
#18
Posted 02 December 2011 - 11:43 PM
Rayne, on 02 December 2011 - 03:00 PM, said:
any hunkmeg size over 512MB would be pointless, the game on average only uses around ~250MB a setting of 512 can easily accommodate this.
I have also ran the game at 300MB and did not suffer any consequences.
setting it to 8GB would be ridiculous plus a 32bit instance can only allocate a max of 1024MB per process, (not sure if this is a limitation to windows only)
32GB DDR4 3800MHz CL16 · 2x 1TB Samsung NVMe RAID 0 · 16GB Radeon RX 6900XT Liquid Cooled
#19
Posted 02 December 2011 - 11:53 PM
secondly I wonder how Intel based macs deal with cpu throttling and speedstep technology It could be possible that the os isn't detecting the need for cpu power and has the CPU still running at a lower clock speed than normal, maxing out the setting could change that. however it might be good to see what the cpu speed is running at whilst the game is running.
I personally do not think its related to sound settings (the game is old and so is the sound system)
bare in mind your new connection will still be going through its calibration stages, and your ISP will be monitoring it for stability, also are there any other users on the network?
This post has been edited by nitro: 02 December 2011 - 11:57 PM
32GB DDR4 3800MHz CL16 · 2x 1TB Samsung NVMe RAID 0 · 16GB Radeon RX 6900XT Liquid Cooled
#20
Posted 03 December 2011 - 01:55 AM
nitro, on 02 December 2011 - 11:53 PM, said:
bare in mind your new connection will still be going through its calibration stages, and your ISP will be monitoring it for stability, also are there any other users on the network?
hello again
i'm the only one using this connection . ..
i could run the game in window mode but i guess this would alter the performance .. any other way to monitor cpu usage while in game?
karl