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Dreaming of Nevada Rate Topic: ***** 1 Votes

#21 User is offline   Nexu Icon

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Posted 03 February 2012 - 09:42 AM

View PostSolitary, on 03 February 2012 - 02:38 AM, said:

The proportions look way off in Nevada when compared to ut4_turnpike which will have a large impact on the dynamic of the map.

You should wait and try it first before suggesting it's bad.

Old classic maps like Abbey and Algiers has gone through considerable amount of changes in layout details over the years too.

#22 User is offline   Runamok Icon

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Posted 03 February 2012 - 10:19 AM

most maps do, and a lot of changes are for the better, when done well! and from the video it looks like it's going to be a map worth waiting for!
-WAR-Runamok`

cyrus: "Camping" is a non-issue for a player that uses his/her head.

#23 User is offline   Tizz Icon

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Posted 03 February 2012 - 11:05 AM

Don't forget that the layout is exactly the same, so the gameplay will be exactly the same as well. The whole theme should have been remade due to copyrights issues we're all aware about.

Great job mate.

#24 User is offline   MajkiFajki Icon

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Posted 03 February 2012 - 11:30 AM

This is beautiful. I have no clue how you managed to do this in such a short time, but I guess it's called "skill" and "talent" :smile:

But I see some subtle changes in layout.

Posted Image
Elevation change in the "office".

Posted Image
Stairs on the right side of pic - another elevation change.

Posted Image
Red flag area changed a lot. Not only introduced elevation change, but there is very small and low wall there - it will stop powersliders.

Posted Image
Red flag area changed again - there is no "flat wall" next to it, like now -
Posted Image

This metal fence - that's what I'm talking about.

Blue Flag area:
Posted Image
The exits are not in the same line.

No elevation behind the corner:
Posted Image

I'm not saying, that those changes are bad, I'm saying, they are AWESOME.


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#26 User is offline   MajkiFajki Icon

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Posted 03 February 2012 - 11:59 AM

Quote

So we opted for the "Same but different" approach.


Thank you for that! You forgot to mention, that you, as developers, are learning through years. You are doing you job better and better. So it's good to have fresh start and not clone mistakes you have done in the past. I bet that mappers who made maps for 4.1.1 and who are still mapping would do their maps in the different way now (experience + new skills acquired through time).

So thank you again for "same but different"!

#27 User is offline   banksy Icon

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Posted 03 February 2012 - 12:06 PM

JIZZ. ahah cant wait for the release. gonna be mad

#28 User is offline   e-junkie Icon

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Posted 03 February 2012 - 12:41 PM

great work FS :D
toook me 2 minutes to realize its turnpike... i hardly ever play turnpike *shocked*

i like the new style... i think the dirty industry like looks fit UrT better.

DAT DEAGLE!!! megusta

#29 User is offline   ciastko Icon

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Posted 03 February 2012 - 12:44 PM

Hey, I'm new here. :) (Sorry for my bad English <:)

Watching this video made me want to play UrT HD. I'm glad to see turnpike in new, fresh, HD version. And models of soldiers are just awesome.
Great job, FS! We can't wait for more :F!

We can see the scale of damage of weapons. Is it just temporary and will be re-balanced later? Or is it the final version of weapons power?

#30 User is offline   MajkiFajki Icon

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Posted 03 February 2012 - 12:46 PM

Devs said couple of times, that weapon specs are hard-coded into models - so time for specs will come, when all models are converted into MD5.

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