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New on windows 7 Rate Topic: -----

Help needed

#1 User is offline   Sirmimer Icon

  • Account: sirmimer
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Posted 03 February 2012 - 02:19 AM

Hi

I just bought a new ASUS U31SD. I tryed playing urban terror on it. But i am only getting 9-14 fps and a hell of black and yellow spikes. Im thinking its something with my drivers? But i dont know what drivers to download and where, can anyone help me?

Here are the specs

13.3-inch glossy 720p display (1366x768 resolution)
Windows 7 Home Premium 64-bit
Intel Core i3-2310M dual-core processor (2.1GHz, 3MB cache, 35W TDP)
Intel HM65 chipset
Nvidia GeForce GT 520 w/ 1GB DDR3 dedicated video memory
4GB DDR3-1333 RAM (1x 4GB; supports up to 8GB - 2x 2GB)
640GB 5400RPM Western Digital hard drive (WD6400BPVT)
Intel Centrino Wireless-N 100 wireless network adapter
No internal Bluetooth
Integrated webcam
No internal optical drive
2-year global limited warranty w/ 1 year accidental damage coverage
8-cell Li-ion battery (14.4V, 5800mAh, 83Wh)
Weight: 4 lbs.
Dimensions: 12.9 x 9.2 x 1 inches

#2 User is offline   Sirmimer Icon

  • Account: sirmimer
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Posted 03 February 2012 - 02:53 AM

Ok, i have now installed some drivers i think.

However i am still not getting stable fps. I am getting 100 fps when i look down at the ground, but when i look up i get 20 fps. Does anyone know why?

Also does anyone have a guess at how many fps i should be getting with these specs?

#3 User is offline   BioHazard1569 Icon

Posted 03 February 2012 - 04:54 AM

Considering you have an ASUS, you're lucky to get that. Create a file name lowgfx.cfg and put this in it:
////////////////////////////////////////////////////////////
///     Ultra Low Quality Urban Terror Config File       ///
///      By GlaD-don - dondon@getlegitanddip.com         ///
////////////////////////////////////////////////////////////
///     Instructions: Navigate to your Urban Terror      ///
///     directory. Open q3ut4 folder. Place lowgfx.cfg   ///
///     in this folder. Load Urban Terror. Open the      /// 
///     console with ~ key. Type /exec lowgfx.cfg        ///
///     followed by Enter. The game will restart.        ///
///     Join a server or load a map to test it out!      ///
////////////////////////////////////////////////////////////




//r_
seta r_fullscreen                     "0"	//Set to 1 for fullscreen
seta r_mode                           "3"	//Resolution. 3=640x480, 4=800x600, 5/6=1024x768, 8=1280x1024, -1 for custom resolution
//seta r_customheight               "720"	//If you're using r_mode -1, remove the 2 slashes before seta and then set your custom height.
//seta r_customwidth               "1280"	//If you're using r_mode -1, remove the 2 slashes before seta and then set your custom width.
//seta r_displayrefresh              "60"	//If you're using a CRT, remove the 2 slashes before seta and set your ingame refresh rate. Only works when you use fullscreen.

seta r_picmip                         "2"	//Low detail textures
seta r_texturemode           "GL_NEAREST"	//Uber low quality mipmapping
seta r_texturebits                   "16"	//16bit textures
seta r_colorbits                     "16"	//16bit colors
seta r_dlightBacks                    "0"	//Lighting values constant for dark and light areas
seta r_ext_multisample                "0"	//No multisampling
seta r_finish                         "0"	//Try setting this to 1 if you have laggy inputs. I can't feel any difference, though
seta r_allowExtensions                "1"	//Use OpenGL extensions and r_ext cvars...keep it on
seta r_ext_max_anisotropy             "0"	//No anisotropic filtering
seta r_ext_texture_filter_anisotropic "0"	//Ditto
seta r_ext_multitexture               "0"	//No multitexturing
seta r_ext_compressed_textures        "1"	//Compressed textures
seta r_simpleMipMaps                  "1"	//Don't think this does anything, but whatever
seta r_lodbias                        "4"	//Again, doesn't do anything
seta r_depthbits                     "16"	//16bit color depth
seta r_stencilbits                    "0"	//Disable stencil buffer
seta r_roundImagesDown                "2"	//Does nothing as far as I can tell
seta r_detailtextures                 "0"	//Any code labeled as detail in a texture is not used
seta r_dynamiclight                   "0"	//Not that there are dynamic lights anyway

seta r_colorMipLevels                 "0"	//Color codes mipmapping. Turn it on to see how your textures are being blended. Green = close, high quality; yellow = medium distance, medium quality; red = long distance, low quality. The less stuff that's green, the better your FPS will be.



//cg_
seta cg_sfxbrasstime                  "0"	//How long shell casings stay on the ground, in ms
seta cg_gunsize                       "1"	//1 = small gun
seta cg_drawHands                     "1"	//0 to disable gun being shown
seta cg_sfxSurfaceImpacts             "0"	//Sparks from bullets hitting walls
seta cg_sfxParticles                  "0"	//Smoke from bullets hitting walls
seta cg_sfxShowDamage                 "0"	//Damage skins
seta cg_visibleBleeding               "0"	//Bleeding from wounds. Does not affect blood trails
seta cg_drawfps                       "1"	//Draw FPS in top right
seta cg_sfxMuzzleFlash                "0"	//Muzzle flashes from guns
seta cg_marks                         "0"	//Don't think this does anything
seta cg_brassTime                     "0"	//sfxbrasstime ? I think this is the command from Quake III Arena, for machine gun shells



//com_
seta com_blood                        "1"	//Blood! If set to 0, cg_visibleBleeding is disabled too
seta com_maxfps                     "125"	//Max fps at maximum allowed in UrT. Set this lower if you want to avoid huge drops in firefights.
seta com_hunkmegs                   "256"	//256 is good for 512 MB total system RAM. If you have more RAM, you can increase this. Never exceed 3/4 total system RAM. Don't exceed 1024 MB either because UrT will give you an error.



//s_
seta s_doppler                        "0"	//Low quality sound
seta s_khz                           "11"	//Low quality sound
seta s_loadas8bit                     "1"	//Low quality sound



//Misc
seta cl_alttab                        "1"	//Enable alt tabbing
seta win_fastmodechange               "1"	//Fast alt tabbing with no map reload
seta scr_conspeed                  "3000"	//Instant console pulldown


//Autorestart
wait 1; echo "Ultra Low Graphics config by GlaD-don successfully loaded!"; wait 10; echo "Restarting video..."; wait 800; vid_restart; wait 10; toggleconsole; wait 50; echo "Restarting sound..."; wait 50; echo "If you are using iKalizer, this may fail, which is normal."; wait 500; snd_restart


Then download this - http://www.urbanterr...of-ioq3-engine/ and follow the instructions.

That should help, probably quadruple your fps. When I tried it, I started getting about 6 times my old fps (bringing me to 120fps constant).

#4 User is offline   Sirmimer Icon

  • Account: sirmimer
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Posted 03 February 2012 - 09:52 AM

Thank you very much, i will try that later when i get home.

However i would love to get help with the drivers. I am fairly sure its not normal to drop from 100 steady fps to 20. Also i noticed in my netgraf that when i look away from the ground i get alot of black spikes, which i do not when i'm looking down at the ground.

#5 User is offline   Nexu Icon

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Posted 03 February 2012 - 05:25 PM

He forgot to mention that his laptop/netbook has a dual graphics solution: Intel HD graphics and a dedicated NVIDIA graphics. He was running all this time on the Intel HD graphics hence the low FPS.

Problem solved :cool:

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#6 User is offline   adamstuart07 Icon

Posted 03 March 2012 - 11:12 AM

Hello Friend

Yes My friends Intel HD graphics show low FPS but you can do one more thing check your Driver of graphics once please ....

May Be the problem is there and you got your solution... :laugh:

#7 User is offline   Nitro Icon

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Posted 06 March 2012 - 12:18 AM

View Postadamstuart07, on 03 March 2012 - 11:12 AM, said:

Hello Friend

Yes My friends Intel HD graphics show low FPS but you can do one more thing check your Driver of graphics once please ....

May Be the problem is there and you got your solution... :laugh:


please do not resurrect threads that have been solved, as clearly announced above the original poster noticed they where using the wrong graphics solution.
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